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Eweyn

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How long this codes can be added?. I mean can I add this code after 2 months and still working or I must add to my account now?

And also, you don't know anything about corvette. When I read your entry, I can say that. IF a CORVETTE USES HEAVY CLOAK, HE CAN'T USE SPEED BOOST. Because it is the same module. Only he can use afterburner. It is only 2 sec boost. And if he kişll you fast, he gives power to weapons and after he kill you, probably he had no power and he became easy target.


Guys, BTW what do you want? I really don't understand what you want? If you want artillery>corvette, then developers must erase whole corvette class from the game. Do you want this? Artillery kills everything and no one touch artillery. God mod playstyle. Really fun. I also played artillery too much. I have t4 medium and t3 light and heavy. But I really didn't cry for corvettes like you. Maybe you are doing something wrong. Did you ever think that?

If you read my entry carefully, I say if flak cannons have range 2000m, then what corvettes can do. Next time read more carefully and then blame someone ok? Off course I know flak cannons range. For example when I play Lorica, I am going in with engine rigger and armor boosts until flak cannon range, then I am killing healers. And you think I don't know the range. Really funny...

So, If you don't have a healer or someone to protect you or losing fight to corvettes or match is going bad for you, change your ship to something else then. Now, you can say I have only one ship to play and I don't want to play with others, unfortunately you must play. Because you will need officer briffing in your main ship if you want to maximize your power. This briffings are in different t3-t4 ships tech tree. So, at the end, you will have a lot ship and you can switch when a corvette hearts you. For example I am starting a match with Lorica and I have armor pulse and armor amplifier in that ship. I can live a lot with this techs but when I face with them, if they have a lot of disrupter counter I switch my ship to vindicta. If they have so much anti nuke I switch to Murometz etc. I hope you understand the idea. If they counter you, you must counter them. Btw, I am thinking the same about flak cannons but think about you are a corvette pilot and you have to close to your targets to bring them down. And flak cannons hit range 2000 m. What can you do? Nothing. You always die. Because of this reason, I respect the idea of flak cannons range.

I think it is a normal thing. In all games, everything has a counter and corvettes are counter for artilleries. But I say that, artillery has some defense for corvettes and it is not a hopeless fight for artillery against corvette all the time. You say you are using onager. Onager hits light corvette nearly one shot. Also if you have a protector like light tactical, even if they kill you, they can't escape and probably they will die. Most of the time you will live and they die. So, it is a team play and you can't do everything. Someone must do their jobs. It is how you will win even against good corvette pilots.

First of all, I played this game for 490 battles after last wipe. Before that, I played at least 500 battles too. So, I am experienced captain for nearly 1000 battles. I played with all class of ships and also their light, medium and heavy types. I know them all. I can easily say that, there is no problem about corvettes. There is a problem for new players, they don't know how they can counter them. Also, T1-T2 is unbalanced and don't mind that. When you have first t4 ship, you will have enough technology to research to counter corvettes. Actually to counter everything but also you can't counter everything. Because you have to choose only 4 skills. If you hate corvettes, be sure you can utilize your ship with counter corvettes skills. And then, they will hate you...


Corvette classes not easy to play. Only it seems so, because you know nothing about game in T1-T2 (Recruit) matches. For example, if you play artillery, You can use weapon breaker missile, disrapter pulse, light autoguns, scrumbler missile, anti nuke lasers, evasive manuever, turn amplifier etc... But most important thing is, you must open you eyes in mini map. Until you have your first t4 ship, it is too early to have an exact opinion about game. It is my thoughts...

I think after patch most of the players had only one T3 ship and you can give all players some credit for refund. Don't forget that we are here to help you for the game. And you can reward us with some credit which costs you nothing but means us a lot...

It is really nice to hear that but what about module costs? They are also too expensive and need your attention. We already report that. What do you think about this? Will you also reduce costs for modules in tomorrow's hotfix?


A module can't be the same price or higher than a huge ship right?

I am waiting for price changes but nothing happened yet. Why Dev's are waiting so long? It is obvious, they will lose a lot of player until they change this nonsense credit prices. I like the game so much. I like to play all kind of ships but at this point, the game is not motivating. Sometimes I am playing with my Morning Star to earn some credits and hoping to have Dev's hotfix or patch about prices...

Ohh nice to hear it...