I for one, prefer the progression 2.0 format to the previous one. I didn't like waiting 20 levels to unlock the module I liked. Here, presumably, I can reduce the time it takes to start using the ship/tech I want by going straight for it.
My main gripe with P2 is that I have to grind twice to use a module I want. Once for Experience, once for money. I kind of understand what the intent was for having a dual currency, but locking modules behind both gates seems excessive. This may be because as has been mentioned, the price of a module set is equivalent to the next tier of ship and I may as well use my money to buy that next tier instead of investing in a tier I will leave behind.
Suggestion: Allow money to unlock a module (possibly ship) immediately, and let experience be used to upgrade it. This way, I can spend time with my ship and upgrade its default modules (while I grind) until I'm ready to buy that next tier. OR I can buy different modules for different strategies on my existing ship If its one I like.
Side note: That also makes more sense from a lore perspective (why is my next ship locked behind an experience gate for my current ship. Does driving a racecar over time make me qualified to drive a semi?).