But that is exactly the point I just made. Of course, there is lore, you have to get the different manufacturers from somewhere after all. (Wargaming doesnt need that, because it takes historical vehicles.) The difference is that the Fractured Space lore is irrelevant to what the player does. The only impact it has is in the way premium ships and such look. There is no moron talking to me in my shipyard like I'm a 12-year-old going out to play when I take my million-ton-warship and my 1000 crewmembers out to kill stuff. My Captain doesn't do retarded poses at the end of the battle because he apparently fancies himself a joker. There are no tutorial missions or some such talking about Shitley Bay. And have you seen Fractured Space marketing? It's only ever about the gameplay. Whereas I just completed a survey trying to push the Sinley-Bay-Mercenary stuff as the major factor in Dreadnought advertisement.
The difference, you could say, is: Fractured Space has lore (interesting, well done lore) for those who go looking, without pushing it into your gameplay experience (Visuals disregarded), whereas Dreadnought pushes the worst part of it's lore aggressively (in a way that I can't get around). That's all there is to my beef.
A fair point, and one I can understand.
On another note, there's another mention of this mysterious "survey". What is it, and where can I find it? I'd love to take part.