Enterprise_NC1701#2026 posted (#post-221952) said:
Greetings Captains!
First of all, I am very happy to tell you, that I have reached 1000 posts. This is post number 1k, I cannot believe that I made it so far.
If you are posting just to make 1k posts, well that explains a lot. Hope that's not why you have so many posts.
Since Dreadnought is the onliest Game that fits my wet sci fi Spaceship dreams perfectly, I want it to be a game I, and most importantly everyone likes or even loves. There is no other game that satisfies my demands and desires that well as Dreadnought does.
So let me tell you about my personal wishes and hopes for Dreadnoughts future Development.
So I will start with one of my biggest gripes I have with Dreadnought, something you all know.
I am not a Developer, I cannot solve the problem of their Income. But the Grind in its current state is pushing me away from Dreadnought, I am unmotivated to play, I do not have fun, although I am trying to do so. The double xp Event gave me some hope. This is the way our Grind should be, with an average income of 8-10k of xp or more, 10-17k with elite. And 7-8k of Credits per Match. It cannot stay how it is. You Devs have to find a player friendly way to make money, so that you can implement a faster, easier Grind. But at the same time, you shouldn't make it too fast and too easy. I am trusting into you Devs, don't leave me hanging! The most modules T1-T5 should be obtainable during a single weekend.
The grind in this MMO compared to others that literally can take years is nothing. I have no issues with the grind, Play EVE Online and then lets talk about grind. What I do have issues with are poor T3 pilots forced to use T2 mods when they first get that particular T3 ship, and fight against T4 ships with T4 mods. I maxed my T3 ships, I did the grind for each one all the way to the bitter end. I understand the frustrations of T3 pilots, and why they quit. If T3 ships came with base T3 mods, or you were forced to earn them in Recruit, at least you would have some fighting chance.
Even better would be to have a matching system for each tier ship, so that T3s are never matched against T4s, and T4s, never against T5, etc. If you were not able to pilot a T3 unless you have already unlocked T3 mods, and if you were only matched against other T3 ships, the issues with grind would be very different. I feel the frustration with the grind comes into play when people are working from T3 to T4, and like I stated above, using T2 mods trying to get a decent XP and credit return at the end of the match. Isn't going to happen. Once you get T4 with all T4 mods, the grind is no big deal. You can get the lower priced mods in 4-5 games, and the rest in 6-7 games. It's playing games as a T3 with T2 mods where you only make a few 1000 points that makes the grind oppressive.
The fix is not to give even more points during a match, this would effectively kill the game as Greybox wouldn't make enough to continue. It would also make things far too easy. And think about this, once people max out all their ships, then what? What psychologically makes humans happy is wanting something more, something better. I'll tell you what happens when you have all your ships maxed out. You quit. So increasing the amount of XP will eventually depopulate the game faster.
Considering the matching system is suppose to be fixed at Steam luanch, I cannot imagine the current system the way it is, that makes the grind hardest for the weakest, will continue. That also will break the game.
Now, the Hangar
A Hangar is crucial for a science fiction Game! It gives you the emotional connection to your Ships, makes you feel like a Captain. You can imagine how your mighty Ship emerges from the Hangar, glowing Engines and rumbling Reactors. A Hangar is part of science fiction Spaceships, like a Car and a Garage. Keep it in Dreadnought somehow, the current Hangar, one to one. As a free for all Cosmetic feature maybe. I beg you devs, keep some "nostalgia". Keep this Hangar and its UI, as a free Cosmetic or so. Somehow, please. I cannot imagine Dreadnought without it.
Some future features like new Classes and Modules would be a great addition. Maybe one day...
Also, we desperately need EU Servers and a better matchmaking
I can agree with the hanger, I like it, I want to see it when not playing a game, it's central to roleplaying etc.
In regards to new features, classes, ships, etc. They must continue to grow so they must do these things and I also agree, I would like to see more content myself. I think Steam launch will be the start of creating the conditions that will allow this to happen.