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SOS-SmokerT69

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There are games pretty much every night, around 7pm EU time and forward until about 6am when the Americans stop playing.

You can focus on a target, hit the F button to mark the target. Even with random pubs the majority will all focus the marked target.


Also, Mod Amped nuke salvo on the heal ball and chances are it's dead. Or just tartus nuke them and have your team burst them down. I've even done suicide runs into a healer ball with my vett to disruptor pulse and knock all their Auto repair beams off so my team can burst them down. Healer purge also armour breaks them so they take increased damage. Many different ways to deal with healer bälls. Had fun the other day with a vindicta, stasis ammo so they can't move and launch a mod amped Goliath missile into them, drop a drain pulse on them as you fly away. Unfortunately I got caught in a few of my own Goliath runs xD


Well, dreads are still broken. I just unlocked the T4 light dread yesterday. I've gone first place every match with it, and that's using stock modules. Just got stasis today and went 20 kills and 0 deaths my first game with it. OP much...

btw, you can earn like 1500 free GP just by doing your captain progression. Mind you, it will take a while to unlock some of them.

It's how they make their money. In my opinion, elite status should include the majority of paint jobs. Similar to Black dessert online if you've played that. Basically, as long as your elite status is active, you have access to the majority of the paint jobs, not all of them. Maybe have a few exclusive ones people have to buy. But it would encourage more people to get it.


Also, you get a paint job just by leveling to T4. I have a about 3 from free give aways and free codes as well. Also, google dreadnought codes. Some websites sell paintjobs for all ships for less than a 1$ USD. Obviously, use these websites at your own risk. Some of them are probably a scam. I know people who have got the spartan paint job for all ships and the decals for less than a 2$.

Within 1.2km your secondary guns will kill a healer. Also, light missiles, they're faster and will go on target quicker. Stasis to hold them still, open up with secondaries. If you have plasma broadside, you will burn them pretty quick as well. Armor amp when your energy is down and just keep rotating through it.


Only time I've seen insane scores like my above one was in TE games that went until the clock nearly ran out. And no one plays TE anymore. Average scores I've been getting without elite status are around 6-12k exp. That's coming in the top 5 of each match.

I wouldn't recommend a roll back of exp or credits. But you should roll back the elite status, no point in owning it now. You can go 14 and 0 with 3k base score and only get 2.9k exp. People paid real money for elite status and they're getting shafted now.

The spawns are broken right now. I've seen a enemy ship spawn next to our fleet at the beginning of nearly every game. Hopefully it will get fixed soon.


As for laser weapons, turn off aim assistance and you will notice a massive difference. It also comes down to ping.


The palos/harwich is not that bad. I just unlocked the harwich a few days ago and started playing with it yesterday as my other two healers are T5. I went 1st and 2nd in my first 6 games. You have to play it a bit differently though. I was using retaliator, destruction cascade, 101 and AS. I have T3 modules on it. Push up with your fleet, repair autobeams to top up your allies for easy points. When you see a ship on its own, EtE and get within 700 meters drop tesla pods on it and switch to secondary guns. They do 2k damage a second. Use energy gen to keep your shield up as it's being hit, it will proc your cool downs. A lot of vetts will try and park on top of you thinking they have an easy kill. Same concept, secondaries and tesla pods. Later on I will go for warp and change my OB to Desperate measures and slow and steady. Nuke mines are great, 18k damage. Keep at it, as you unlock modules it will get better. Also, in onslaught mode, killing the npc ships will trigger destruction cascade.

The spawns are broken right now. I've seen a enemy ship spawn next to our fleet at the beginning of nearly every game. Hopefully it will get fixed soon.


As for laser weapons, turn off aim assistance and you will notice a massive difference. It also comes down to ping.


The palos/harwich is not that bad. I just unlocked the harwich a few days ago and started playing with it yesterday as my other two healers are T5. I went 1st and 2nd in my first 6 games. You have to play it a bit differently though. I was using retaliator, destruction cascade, 101 and AS. I have T3 modules on it. Push up with your fleet, repair autobeams to top up your allies for easy points. When you see a ship on its own, EtE and get within 700 meters drop tesla pods on it and switch to secondary guns. They do 2k damage a second. Use energy gen to keep your shield up as it's being hit, it will proc your cool downs. A lot of vetts will try and park on top of you thinking they have an easy kill. Same concept, secondaries and tesla pods. Later on I will go for warp and change my OB to Desperate measures and slow and steady. Nuke mines are great, 18k damage. Keep at it, as you unlock modules it will get better. Also, in onslaught mode, killing the npc ships will trigger destruction cascade.