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Its not on PS4 either. Not enough people played and they had intended to bring it back but didnt due to a dwindling player base. I never got to even play it.

Sadly, no.

Well when you have so many solos playing its pretty much impossible to coordinate that. Referencing an above match, I repeatedly put a target marker on the healer; no one elseeven tried to get it. I was forced to try and rush in and kill it, but one dread against three dies before it can make the kill...

Well to me this game is about ships duking it out. The healers, at their current power rate, just have too much influence on that.


When it comes to vettes, I have no problem with their stealth and dps. Its when they can one shot you before your shields and modules activate that I have a problem with. These ships shouldnt be able to do that.

Yeah, I know it won't be happening but figured I'd post my thoughts anyways, because what the heck.


AK Dreads
Increase velocity of main cannons. While accuate, long range sniping, especially against faster ships is hard to judge because it takes so long for the shots to get there. The chances of hitting a vette at long range are extremely low.


AK Destroyers
Upgrade main guns. There are times I attack dreads and feel like I'm trying to take down a charging elephant with spitballs. Not a big increase but some. I love the look of the line but I don't play much because of the guns.


Healers
Cut all healing in half and when a healer is healing they cant be healed by another to get rid of the healballs. These are supposed to be support vessels but are far too often game changers, even just one. Twice this weekend I came across a match where dreads just surrounded the healer and you couldnt even get to it. It's way too tough to take down a ship with a healer attatched and by the time you do you've lost enough health you dont have much chance to win. In a match I had a healer attached to my Gora and I literally didn't move and picked apart an AK dread for about 2 minutes before he fell. That shouldn't happen.


Corvettes
Assault Blink warp shouldnt be able to devastate a dread. Also, I believe its a mix of two modules and an OB that allows vettes to one hit enemies. Outside of a nuke and bomb catapult that shouldnt really happen, especially from the smallest ship.


JA Dreads
I know they're meant to be slow, but their movement speed is nestled between a legless sloth and a beached whale. I'm not saying make them fast by any means, but they practically dont move on their own and the jump module is pretty much a necessity, denying the player of other modules in that line. The times I've seen them not have jump modules, they're not very involved in battle and a snipers dream. Also, increase the main gun's dps for medium and longe range, they're useless beyond knife fight range.


JA Arties
Flying bricks basically, the heavier armor doesn't really make up for the lack of speed. I'd like to see just a few more points added.


Lorica/Orcus
Why do they have the same bow as the Gravis/Cerberus? These are the only ships where the next level doesnt have a new part.


Market
Personally, I don't think hero ships should be above 2,000 gp, but I think if they were lowered to 1,500 you'd probably have a lot more people buying. Given prices for coatings, which I think are fine, for 1,500-2,000 getting parts, emblem, decal and coating would entice a lot of players.


Emblems and decals to me shouldn't exceed 300 gp and probably should be 100-200. Since you don't see these in game there isnt much beyond beyond your enjoyment in the hangar.


More choices for captain appearances. Again, like decals and emblems, they should be cheaper due to minimum use. Some more uniforms and definitely more colors.


Honestly, as a FtP you can nickel and dime players to death, but you have to have nickel and dime prices to do that and Dreadnought doesn't have those for the most part. If you like the coatings of the PCF Morningstar and PCF Silecia, 700 gp for those is a good deal. Some like the Hasta, Zilant, Orion and Naga I feel are at the right pricepoint. The rate at which I see ones like the Phoenix, Hammerhead, Zaratan etc. I rarely see in game. I don't think I've ever seen a Huscarl.


Thruster Colors
Players want them so not sure why it hasnt been done. I'd love red or orange on my JA ships.


Retrofits
There should be more. Given people buy hero ships for parts not sure why they havent released more. I'd love a Saab Draken inspired retrofit for my Athos.


Currency Conversion
Way, way overpriced. I won't even consider it. My Otranto has almost 1 million xp. The conversion? Over 46,000 gp. 46,000. Who in their right mind would spend that?


More ships for a fleet
We have 5 ships for our T4s and T5s. This shoukd really be expanded to help reduce the grind. I think a minimum of 6 ships should be available but really more. Even the minimum xp gained for ships not used can go a long way to reducing the grind.

A big update would be nice but Im doubting it will come sadly. I dont see anything beyond patches and maybe another her ship coming. Communication in general from Greybox would be nice.

Honestly Ibe barely ever seen the Tartarus used. Most matches I see teams using nukes to and going Skynet on people (had a match last week got nuked 4 times in a row, the parry and indestrutible bonuses were nice additions to my scorewitha  Grenada no less )

I dont think extra ships for the three lines is really in the cards. I would agree access to OBs should be earlier for some of the modules for the reasons you mention. Something like Retaliator makes a huge difference.

The server reboot fixed it, rewards are back to normal. Thanks.

Well, looks like somethings are on sale in the PS4 market. 3100 for the Phoenix bundle, 2 decals, paint job, parts, visor suit and 30 days elite isnt too baf