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or just dont bother. dogfight with every corvette is a chore. finally more time for real life. good luck with everything.

its bad enough on an arty, but most times u sit there sniping, its not so bad, but corvet is basically unplayable for me. not that i want to, well but you need it to lvl the oberon destro... one other guy on discord claimed he had the same bug. but nobody else seems to have it. idk what to do. if this isnt fix i cant play this for long anymore.

its bad enough on an arty, but most times u sit there sniping, its not so bad, but corvet is basically unplayable for me. not that i want to, well but you need it to lvl the oberon destro... one other guy on discord claimed he had the same bug. but nobody else seems to have it. idk what to do. if this isnt fix i cant play this for long anymore.

I describes it somewhere else when i first encountered it, but now ive dont more research and even video proof.


Sometimes the ships just stops turning while still pressing the turning KEY. its NOT hardware related, even at only 1 key action this occurs. sometimes respamming the key does pick up movement again, sometimes when helding it down after 20seconds or so. other key works no problem.


this makes it nearly unplayable, it occurs random, its NOT obstacle related, i dont see ANY pattern.

its especially annying during fight wher movement is paramount.


PLEASE FIX ASAP.


i will need to upload video proof on yt or sth.

if anything heavy cloaked vetts need to be more visible. you want to be stealthed and invisible to others but you want to see mines "clear as day", thats not balance, thats wanting your style to be easier.

smokey in da houseee!!!

well spoken.


I will leave everything about team comps aside. And even if it would be a 1005 win (which it isnt) with a full anti vett loadout then you would need t4 unlocked almost entirely for it i'd say.


So in other words, T3 vetts can be kinda dangerous and the counter only comes at late T4, that's what i call a bit imbalanced. But the forum is full of people stating that earlier counters for the lower tiers are lacking. yes even when i was only 3 days in the game i rekt everbody in recruit with my vanilla t2 vett (needed some practice tho).


And even when you would argue vetts are in a good place... well, i think in a game where everthings rather slow (it still gets very hectic) this kind of instant dying to cloaked ships feels stupid. in general i like the stone paper scissor approach, but since there is modding and all in the game, i would like to be able to fit every ship more or less good counters to everything (even on the "victim" ships) and MOST IMPORTANTLY a little TIME to react to everything right?


i mean bomb cata can isnta kill you, but they fly long in the air. storm missile can insta kill you, but u can up shields, or AMP or whatever. the combination of sneaking-disabling and more or less insta killing without the possibility to react is what people hate (or love). let them be counters to arties but dont make them impossible to react to.

I would really like an extra additional Sensitivity modifier, so you can adjust the mouse DPI/sensitivity in ZOOM MODE ONLY (aka while holding right mouse button down). So that in the end you can specify sensitivity for both, normal camera and zoomed camera seperately.


Since targets at 7000m range, especially small ones hard almost impossible to hit with "fast" cursor (high sensitivity); one smaller increment moves is results in almost more pixels than the ships size - but when you would lower you mouse speed so you could aim good enough, then camera turning is far too slow for close range combat.


And not everybody has space for a 2mx2m mouse pad. Since super expensive gaming mice have options to toggle it on the fly anyway, why not implement it in the game for everybody.


Thanks,

Best regards.


dreadpony#0823 posted (#post-129489)


Mines should be removed from the game, or drastically nerfed to ~1k damage as the most low skill module.

This game should not be about "press-X-to-win" modules, which are hardly abused by arty and tacs now.

Its a very high amount of skill needed for underpowered corvettes to kill an arty, but just one module and button for arty to kill an corvette. Totally unfair.



donno if intented or not, but the irony is really funny. haha good post.


Sonatine#7510 posted (#post-128863)


Corvette players complaining about proximity mines...lol. I'm too amused to even bother with any semblance of a proper response.



that.


lol. big time.

sure vettes are op. if you are a silly noob that flies a t2 or t3 vette and u get blown by a t4 AC well, that just means higher tiers are better than lower. (doesnt matter if u like the tier system or not but tier system means higher>lower. period.) on the other hand how do you think 4 t4 vettes would play out against some t3 ACs lmao.


and you even proved how OP corvettes are. EVEN WITH THE COUNTER MODULES, EVEN BLOWING YOU UP did not end in a win for them - when in any ration sense of fairness, the team who had the perfect counter should win big time , but obvously the counter isnt even thata good.

in the end, corvettes players are used to be so OP that they start complaining when they dont end a game with 10 wins and zero deaths.


lmao.

that was funny.

YOU even admitted how OP they are. since no other ship requires a full t4, with very SPECIFIC GEAR to be countered(which is not the case with other ships). you can put most modules to some kind of good use; team based or solo - which encourages creative play. countering vettes is dumb - only exciting cuz you are actually the underdog and get a rush if you succeed. no teamwork, no creativity, and a long grind to get there. and if you get there, the vette just ignores you and kill 20 of your allies out of your range and the game ends a lose anyway - and it can do it since it is faster than you. that forces everyone to be either a corvette or a counter to it. bravoo



Lymceh#8349 posted (#post-130030)



Vindicator#5138 posted (#post-129919)


Corvettes need group to counter and this is a problem right here as after re-spawn ships will be scattered and picked up 1 by 1.



They don't need a group to counter; one ship is sufficient to kill up to 3-4 corvettes with a full anti-'vette loadout and some skill. The point of staying in groups is so that the one ship can protect you (but don't think that this means you can completely ignore them). Lacking a ship built to counter corvettes, however, does typically require a group effort to take them down... but then, the same can be said about any other ship type. The prevalence of the problem is due to many players bringing ships built to counter something other than corvettes, with few of the players using a ship that can counter a corvette having the awareness, skills, or disposition to use it for that.


I for one have never had a problem with 'vettes killing me freshly spawned because I kill them instead. I have had issues with destroyers and dreadnoughts doing this to me though; does that make them OP? No? I thought not.

Lymceh#8349 posted (#post-130030)



Vindicator#5138 posted (#post-129919)


Corvettes need group to counter and this is a problem right here as after re-spawn ships will be scattered and picked up 1 by 1.



They don't need a group to counter; one ship is sufficient to kill up to 3-4 corvettes with a full anti-'vette loadout and some skill. The point of staying in groups is so that the one ship can protect you (but don't think that this means you can completely ignore them). Lacking a ship built to counter corvettes, however, does typically require a group effort to take them down... but then, the same can be said about any other ship type. The prevalence of the problem is due to many players bringing ships built to counter something other than corvettes, with few of the players using a ship that can counter a corvette having the awareness, skills, or disposition to use it for that.


I for one have never had a problem with 'vettes killing me freshly spawned because I kill them instead. I have had issues with destroyers and dreadnoughts doing this to me though; does that make them OP? No? I thought not.



this guy is just full of nonsense and trolling you. lmao the ONLY ship in the game being able to solo a group of multiple ships is actually the vette, killing everbody one by one and healing and hiding in between, making it even crazy strong in TE. the only chance u got in vet fleet is a fully unlocked t4 counter build - then its about 50/50 in a 1v1. no way ever to solo 2 full t4 vettes. maybe he'S talking with a full harwich he had a lucky game where he could kill a few t2 and t3 noobs in vettes a few times, thats it. t4 vette kill all. making spawns utterly frustrating.

hers a list with a few more advantages vettes have over other ships (some are direct some are indirect - call it OP call it unfair, call it noobs need to learn the gaame or anything else else, it still is what it is.)

-corvettes modules can counter basically any setup you have, you could go by meta, but in the end if you dont have the lucky counter setup you die

-vettes kill you within seconds, and can appear out of nowhere, so if there is any t4 vette in the game you cannot go anywhere (solo) without energy (cant use thrusters) cuz without shield, you just lost, making them passivly very strong and disabling some kind of tactics

-noobs dont even know what happened to them, save ahving a chance to react

-map awereness only helps vs low vettes or some t4. heavy cloak and map awereness even doesnt help

-even if YOU are fully aware the vett is going to kill you arty friend in 3km distance, you CAN DO NOTHING (if your ally ignores the chat), you can just watch. (with the exception of very few ships and setups), sure this can also happen if a t4 destro jumps a t2 noob, but you can see every other ship coming and got some reaction time. in a game with slow ships thats all kinda retarded.

-even targetting them is a horrible chore, laseres even slip off, its also random to hit them with mines and mines kill you 50% of the time aswell. while they can shoot you in perfect 800m distance. when they flying over you, directly above, the camera movement even prevents you from shooting them since at top position you need to wierdly turn (since it would otherwise flip top to bottom)

-a skilled vette moves so erratic, hitting is pure luck. making them at worst a random based suicide ship, again with no real counter.

-ofc any full t4 ship is better than a lower t4 or any t4, BUT a t3 arty can shoot an approaching t4 destro for example, forcing it to retreat - a t4 vette simply appears and annihilates you - again: