Flashpoint Torpedo Salvo still only 1200 range, need to update them to 3000. Patch notes said "All Torpedo Salvo ranges have been standardized to 3000m". Saddly I know the response will proably just be adding the word nuclear to the description of them though.
I am not a fan of increase in price and exp for modules to make the ships take less exp and cost nothing to unlock.
For exmaple, previously it would have cost exatly 100k credits to unlock the Blud from Dola(because you wouldnt waste credits on bad tier 3 modules because you want those juicy thier 4 modules), now it would cost 137k credits. I recomend you all lower the exp requirements and credit cost of all the modules by 27% to bring them back down to atleast comparable to how they were prior to 1.10 or reduce the required number of modules by 1 per tier than it is now so tier 3 ships would require 3 less modules to progress to tier 4 than currently.
Dont force the modules to unlock in a particular order if you want us to be able to pick and choose; if we wanted to get jump drive for the Dola we still have to unlock module reboot and energy generator before we unlock the module we wanted to begin with.
We do NOT want more grind.
My Vindicta had every module fully researched prior to 1.10 and now it no longer has weapon booster missile researched?
Could you please remove that rediculous "HOT" icon from the market and perhaps not place the market as the landing screen when you get in game.