So after a while, curious about veteran matchmaking i bought ship and went into veteran.
1st game, 4 kills 7 asists no death, score around 1200, victory. By far not the best performance around. Reward? 700 coin...
So i went back into my recruit hangar and went on some games as 700 coins for that performance still felt like not enought... Same game type, same type of ship and i went for some extra horribad performance, aiming on simmilar score... Well, first try, 1300 score sh*tton of deaths, lost, got 1700 coins. Next try, 1200 points, victory, more than 2000 coins. OK, make it even worse...1100 score, K/D under 1, lost, still some 1400 coins, double what victory on vet gave me...
So now tell me... is there any reason why not to prefer recruit matchup (beside more ship/modules choice) when a) you dont have to pay maintenance for lost match (should've be based on ship deaths and be paid for both victories and loses IMO) and b) it gives much more coins for simmilar score?
Or is there some hidden variable that result in almost no coin reward in veteran match if you have only 1 ship in rolster?
Another thing i am wondring about are those command thingies. as i understand it (and as it was in alpha) there were several differend commands that could be used. Where to unlock them? Havent found it on tech tree and only one is available on each category.
Generally there is not enought info provided, for example comparsion of ships only based on 3 bars with no numeric representation is really REALLY insufficient... Optimal range of weaponry? range of, say, 50% efficiency? Hitpoints? Speed? Turn rate? Damage? Reload speed? Rate of fire? Damage reduction? Ideally both in normal state and boosted... and ideally also projectile speed for both weapons and abilities