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Shocknfunk#5058 posted (#post-80205)


i use to think this game would die out too and i raged about it even got mad with Odin XD, but i gave it some more time and experimented with it more and found that i can tolerate it. core gameplay itself is still a blast and i do believe they will address the tier balancing of power. Give it a bit more time h311 comeback when its open beta to start fresh with everyone again. Maybe there will be something that may intrigue you to stay for a bit if not no1 is keeping you here.



When I was told about this game and looked at it I saw potential to be a competitive game. Now it will not be a competitive game so many things are set up in a way for it to be just a fun game and there is nothing wrong with that. It just turns out it's not the game for me.


Side note. Why is PS4 only 5v5 and PC 8v8 how will balancing be done is the game is different so much


Quayjay#4843 posted (#post-79902)



Pantong#7792 posted (#post-79888)



Quayjay#4843 posted (#post-79813)


So I am six days in now and holy freaking s*** what a nightmare.


I wanted to like this game, I tried so hard to like this game but I just can not.


This has got to be the worst cluster f***ing pay to win disaster I have seen in a long time.


Is it possible to make it any more un-balanced?


tier 2 against tier 4 ships? WTF was you thinking?


15-20 minute matchmaker, I wonder why? Wait no I don't, player retention is down the tubes.


The grind!!!!!!! Are you kidding me? How are we even suppose to grind? Every veteran match I enter is nothing but (Pay to Win) tier 4 ships smashing tier 2 and 3. There is no way in He11 new players can grind against the players that have been here a few weeks longer or worst pay-to-win fanboys.


95,000 credits for a tier 4 ship? Is that a joke? How are we suppose to earn credits? Every veteran match I play, I lose more credits then I make. Guess I could play recruit matches to earn credits but then how are we suppose to earn the XP for our tier 4 ships?


The problem as I see it, The Developers have no clue what they have implemented as far as the grind goes. They play with maxed out ships with unlimited credits and have no idea what its like running a tier 2 or 3 ship against tier 4. They are completely clueless. The grind itself is not that bad but to have to do it with such un-balanced matches is ridiculous.


I am fully confident this game will fail miserably.


I recently gave up on another game that is very similar to this called Hawken. They just did XBox and Playstation 4 release a few months ago with the exact same tier system and skill tree and on a good day they have 150 players max. They filed bankruptcy once already and got picked up by another company that implemented this same disastrous grind and they are now bankrupt again.


To the developers: Do what you want, it is your game but listen to what I have to say. If you keep it the way it is, you are wasting your time and you can chalk up a failed game on your resume.


Another note I would like to add is the Graphics!! They are AWFUL!!! I am so sick of hearing people say how good the game looks when in fact it looks like garbage. I mean really, I am sitting here on a 4way CrossfireX system (Asus 390Xs) and the game is barely utilizing ONE CARD!!! 32% GPU usage on ONE CARD, is the best I can get. Is this some kind of joke? Max Graphics, 4K, 122 FPS and 32% GPU usage???????????


Where is the antiantilizing? Whats the deal with all the jagged edges on everything? Wheres the God-Rays? Says we are running DirectX11. Why? Looks more like DirectX9 Graphics to me. Why is DirectX12 not working? Where is CrossfireX support? Water has little to no reflections, little to no reflections in general. Where is the particle effects? I seen better explosions in Planetside 2 and its 4 years old and DirectX9.


Great concept but your greed is going to kill it like 10s of thousands of other great free to play (Pay to Win) games of the past.


Go ahead and keep ignoring your playerbase, you are young, you need a failure or two before you realize Pay to Win is a fad done past its prime.



As far as graphics cards. I'm a developer of my little own indie company so I have a little insight on this topic. UE4 does not support multiple graphics cards. UE4 is designed to run from web browsers to power PC. If the textures are not 4k ready which makes the game have a larger download size and file size you won't see the largest benefit from going 4k. But hold up. On 1card your hitting 120+ fps in 4k. And your gripeing. That's actually fuc king impressive optimization



Thats not optimization, thats p1ss poor hardware utilization. OPEN YOUR EYES AND ACTUALLY LOOK AT THE GRAPHICS!! Or lack there of.



Yes because they do not cater to the people who can afford said hardware it's poor utilization. Because they don't want to increase the file size for the less than 1% of the population that can use it, it's poor hardware utilization. Open your eyes sheeple


Quayjay#4843 posted (#post-79813)


So I am six days in now and holy freaking s*** what a nightmare.


I wanted to like this game, I tried so hard to like this game but I just can not.


This has got to be the worst cluster f***ing pay to win disaster I have seen in a long time.


Is it possible to make it any more un-balanced?


tier 2 against tier 4 ships? WTF was you thinking?


15-20 minute matchmaker, I wonder why? Wait no I don't, player retention is down the tubes.


The grind!!!!!!! Are you kidding me? How are we even suppose to grind? Every veteran match I enter is nothing but (Pay to Win) tier 4 ships smashing tier 2 and 3. There is no way in He11 new players can grind against the players that have been here a few weeks longer or worst pay-to-win fanboys.


95,000 credits for a tier 4 ship? Is that a joke? How are we suppose to earn credits? Every veteran match I play, I lose more credits then I make. Guess I could play recruit matches to earn credits but then how are we suppose to earn the XP for our tier 4 ships?


The problem as I see it, The Developers have no clue what they have implemented as far as the grind goes. They play with maxed out ships with unlimited credits and have no idea what its like running a tier 2 or 3 ship against tier 4. They are completely clueless. The grind itself is not that bad but to have to do it with such un-balanced matches is ridiculous.


I am fully confident this game will fail miserably.


I recently gave up on another game that is very similar to this called Hawken. They just did XBox and Playstation 4 release a few months ago with the exact same tier system and skill tree and on a good day they have 150 players max. They filed bankruptcy once already and got picked up by another company that implemented this same disastrous grind and they are now bankrupt again.


To the developers: Do what you want, it is your game but listen to what I have to say. If you keep it the way it is, you are wasting your time and you can chalk up a failed game on your resume.


Another note I would like to add is the Graphics!! They are AWFUL!!! I am so sick of hearing people say how good the game looks when in fact it looks like garbage. I mean really, I am sitting here on a 4way CrossfireX system (Asus 390Xs) and the game is barely utilizing ONE CARD!!! 32% GPU usage on ONE CARD, is the best I can get. Is this some kind of joke? Max Graphics, 4K, 122 FPS and 32% GPU usage???????????


Where is the antiantilizing? Whats the deal with all the jagged edges on everything? Wheres the God-Rays? Says we are running DirectX11. Why? Looks more like DirectX9 Graphics to me. Why is DirectX12 not working? Where is CrossfireX support? Water has little to no reflections, little to no reflections in general. Where is the particle effects? I seen better explosions in Planetside 2 and its 4 years old and DirectX9.


Great concept but your greed is going to kill it like 10s of thousands of other great free to play (Pay to Win) games of the past.


Go ahead and keep ignoring your playerbase, you are young, you need a failure or two before you realize Pay to Win is a fad done past its prime.



As far as graphics cards. I'm a developer of my little own indie company so I have a little insight on this topic. UE4 does not support multiple graphics cards. UE4 is designed to run from web browsers to power PC. If the textures are not 4k ready which makes the game have a larger download size and file size you won't see the largest benefit from going 4k. But hold up. On 1card your hitting 120+ fps in 4k. And your gripeing. That's actually fuc king impressive optimization

The tier system is can work if implemented correctly but it's not what alot of people want. It's a quick way to implement progression and time sink into one. The teir system will never worknfor a competitive environment.



Falkenherz#5337 posted (#post-54579)


The real fun only starts at T4. I say scrap T1-3 in one line and be done with it. Customisation is the fun, not being able to win because of statistically stronger ships.


It prob boils down to such a low pop and groups. Removing groups would force thoes 3 groups to break up and hopefully lead to better games. But the core problem is the tier system, i have 1 t3 on my team, and rest t2-t1 vs 2 premade groups and 2 randoms. We got 1 kill. People on the other team then attempted to trash talk us after the game.


The game is bleeding a bit

I came to this game believing that a competitive environment would flourish here in a niche market. Started my first game in 2015 at PAX South and my passion for this game has only gained steam. After reading the Progression wants, and seeing that Tiers would be part of the game I became concerned.


Tiers the way they are being implemented into DN lowers skill ceiling and raises skill floor. This can be seen as a good thing, as new players will have less to overcome when coming to the game. In theory new user experience goes up while not destroying 95% of the population. This means that more people can jump into DN and enjoy the game. Which is GREAT! DN needs more people to come and play, it not only helps matchmaking but also revenue for the company.


But this last patch destroyed any competitive market for the game. Maybe I misunderstood what the game was striving to do. Competitive games are balanced for the top end players and mechanics are added for mid-tier players that raise the skill floor so no one ship drops too far from 50% win/loss ratio. With the tier system mixing T1-T2, T2-T4, T4-T5, there will always be an imbalance in matchmaking. Seal clubbing will always exist to a specific extent because T2 is better than T1 counterpart. This stays true across all Tiers currently.


One way to fix this is by separating tiers so that T1 can only fight T1, and so on. This separates match making into 5 separate queues. Making MM times skyrocket. So this is not ideal but it does solve the problem of tier imbalances in match making while maintaining an easy experience for new players in the lower tier. It also makes 5 tiers of ships DN would need to balance while in reality they are all the same ship with slightly different numbers and modules. So this option boils down to sucking time out of DN devs for a new player experience for the first few hours of play.


Second way of fixing this is to get rid of ship tiers. This is similar to 1.1 Match making where it’s based mostly on skill instead of ship tier, so ship balance will be better. But introduce an hour of PvE for new players where they play multiple games(with the option to skip) vs bots of increasing difficulty and number modules so that learning can be done in a very predictable environment. People can learn telegraphs of different attacks and ship classes. Progression should still be a thing in the game so I will talk about my idea down below.*


The 1st two ways would eliminate most P2W from the community as Hero ships could only fight in their respective tiers.


Third way would be to leave it as is and see how the game progresses. I’d be very upset if this is what happens. The current state is bad for new players and vets of the game. MM is imbalanced and is causing some very salty people to come out. Competitive environment does not exist and skill means next to nothing as T4 beat up on all others.


*My progression idea. Drop credits, Drop Free XP. Drop Tiers. Start with ½ the ships, after getting to account level 10 unlock the rest. All ships balanced for their specific class. All ships will still have individual XP. You still unlock modules with XP.


Ship XP will be used to unlock modules for a specific ship. The XP cost for unlocking more modules exponentially increases. So in the beginning it will only take 2-4 games to unlock a few modules for your primary ship but then the xp starts to ramp up. Ideally taking 20-30 hours without Premium membership to unlock all modules for a specific ship. But only 7-14 hours to get 25-35% of the modules you want. Here is a pic of how deep the progression is. It infers how wide the progression is. Where only 1 or two Tiers deep into research for most modules making it very quick to get in and get a build you like, but taking a very long time to have a module for every situation if you keep progressing in the same ship.

Pic 0


Each ship's XP requirements are independent from other ships. So you can spend a few hours across all ships in the game and have a decent build for each of them. Or spend the same amount of time and get into customizing the ship after unlocking all research.


THE SAME XP that you use to research modules you can use to edit the base stats on your ship. In order to keep it balanced as you increase damage, you will need to decrease another stat by the same % or amount. Here are some examples…

Pic 1 Pic 2 Pic 3


My current numbers are percentage based but can be changes as needed or as balance problems starts to come into play. They start at 100% and can change + / - 50%( of course this is just a random number I have currently and balance would need to be done before going into beta environment). The rate of increase will be extremely slow and should only be able to invest into these stats after you 100% complete the module research. Both Module research and Ship stats have a reset button where you can re-spend your Ship XP at a 10% loss.


If you read this far TY, please let me know how you feel about my insane idea.


MorallyGray#0031 posted (#post-52845)


I will contribute in order to further the effort to dreadnought's recovery. I hate to see games diagnosed with cancer.



only late stage. could be over quick smile



MrDerpington#2970 posted (#post-53020)



MorallyGray#0031 posted (#post-52845)


I will contribute in order to further the effort to dreadnought's recovery. I hate to see games diagnosed with cancer.



We will see how much the prices get reduced by on Tuesday smile



Prices are only a small part of the problem =/ there is a massive imbalance between tiers. Don't want to play with T2 on my team if im T3 nor do i want T4 on my team. Just want to go vs only my Tier. Really that is the only way we can see if ships of the same tier are even balanced... we have no idea yet because all we currently see is the T4 seal clubbing IN EVERY GAME. The devs on stream almost lost to 1 T4 WHEN THEIR TEAM HAD 1 MORE PERSON. You can see it in Thors face how annoying it was to be smashed when going all out only to see the healthpool of that ship rise.

I'd rather go back from the progression update, that way you can buy as many ships as you like and not have a 100-200 hours advantage over other players just because the ship is T4. Literally the only reason hero ships are so OP RIGHT NOW. Tier system will not work in it's current state. Remove it or makes T1 only fight T1 not T2(T1)-T4

T4 ships have research for them and T3 ships have basic ones you can use.


Cizjut#6996 posted (#post-51797)


The sad part is that it WILL die. At its core and what I played the patch before, the game had potential to be really good on its own. On par with the so called "e sports" even.



All it needed before 2.0 patch was a way to influence more playstyles. I'm fine with a progression system but the way it's currently implemented is committing suicide. Now all competitiveness is gone. All skilled players can be beat by a ship 1Tier higher than them just because his stat-stick ship has more "effective" weapons.