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slab_of_bacon

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The thing is many gamers are used to their games being produced by larger companies. This raises the expectations for many, especially those who don't take into account the size of said company. In the age of convenience we must be humble and patient.


PS: Where can one find the patch notes?

I would play a few rounds and get to know some of the teams before choosing. That way you can find the environment that will help you grow the way you would like.


treelady#0326 posted (#post-234593) said:


This game was already Dead On Arrival.
Devs dont care4noting....only money.


With in the next year its gonna be yankt of the servers.


Why: unbalanced gameplay/ships/matchmaking.
no decent interactive ui/map.
no possibility to chat with other players, except wen in match.
Black screens, crashing launcher, laggy, stupid buttons that dont work.
And the best thing is: ta ta da daa - dont listen to you game comm.


This game is Cloud Pirates al over again and that one didnt last for 18months(including pre beta time).


Well good luck with you money grap, i ll keep playing and hoping you C the light.


I can show you how to get the lobby chat to work if you want.


UPDATE:


Treelady has successfully chatted in the lobby. More importantly the black screen is gone and daily contracts are fuctioning normally again.

Yeah, I'm getting that black screen with audio too.


While we're talking bugs, I'm going to take this opportunity to mention a few I have been experiencing lately... my daily contracts are no longer affected by matchplay, the first game I play after booting the game there is no ship selection before the match. Sometimes while maneuvering, if directional keys are being held, I'm unable to access either a module or an energy use. Lobby chat only works if I have switched between English and Global and after I've cancelled a matchmaking. Hopefully I'm not being redundant and I'm confident that efforts are being made to make the game run appropriately.


PS: Yes I've heard of discord. Happy script editing, thanks guys.

All my Tier V dreadnoughts use Armor Amp IV in combination with Slow and Steady for the 100% effect... I can save my credits from a fourth module that way too.

Will "grey" become transparent?

I once sat in the middle of the map with a potato for the whole match... no one really bothered me.... it wasn't very fun but the score was 1500 and payout was 5k for xp and 5k for credits. Most of the time I just park my dreadnought in the middle and stay alive. That pays about the same. I'm always trying to link and keep good spacing... disrupt the space between enemy spawn points and A or B... See if that does any good for you.


Brother Belial#4215 posted (#post-221990) said:



slab_of_bacon#9340 posted (#post-221989) said:


When you don't play conquest properly you won't get a big payout. I'm not sure why there are so many who feel otherwise. If one treats it like team deathmatch they will not be successful. I queue conquest primarily because I get a good spread of xp and credits.



Please tell me how I'm playing it wrong with a score over 2K.



https://youtu.be/mKMq0Ofhl3I

When you don't play conquest properly you won't get a big payout. I'm not sure why there are so many who feel otherwise. If one treats it like team deathmatch they will not be successful. I queue conquest primarily because I get a good spread of xp and credits.

Yes, I'm not sure what the main weapon is for either. Yes this ship is super slow so I went ahead and made mine slower without the warp jump. The nice thing is I can usually sit in the middle of the map the whole game without dying (officer briefings coordinated effectively). If I receive repair support it becomes even more difficult to die. As others have stated, the real trick is getting the modules and breifings you want to make this ship effective.