Nexeroff#4718 posted (#post-220777) said:
maximmm#5966 posted (#post-220775) said:
Nexeroff#4718 posted (#post-220772) said:
comandermatt#1979 posted (#post-220769) said:
the solution to unfair maches (a less obius one) is inproving ai and sorting maches based on how much the person played then creating a "duplicate" of the persons level and xp afecting the ai and ship of the tier.
So basically putting better ai and spliting the teams more based on play time more than anything else. And for the super high level player joining on his own creating a duplicate of this said player meant to "target" (more of a preference than a hunting) and kill him.
For the super coordinated players just add an in game mike (and an anti swearing software) so that everybody is not mindelessly running around like any other action game. The develepers specifacly told everybody that this is meant to be a team game but ive seen less then stelar communacation because nobody just types well there being shot at.
so if you have any other complaints just voice them but in my opinion I think all the major problemes are taken care of in this forum alone
except for the heal orbs but you only need a nerf so srsly do it already devs also this game is great stop complaining.
Dreadnought is having a difficult time keeping players, they leave the game, flee. One of the main reasons is because of the unfair matching system. The Devs have responded to posts about this, explaining that it's the number of active players that is the issue.
There are not enough players to conduct the matches fairly, thus squads end up in teams against teams of random single players of much lower lvls. You end up with 2-3 times as many lvl 50 players on the team with the squad, as the random team. If there were more players, the match system could be conducted more fairly.
Ummm - no.
Back in the day, there were many players in the game, and queue times were at 1-2 minutes max at any time of the day - AND there were no AI driven players.
BUT even back then matchmaking was a serious problem - and people were complaining non-stop. In other words, devs are now making new excuses, while the problem remains the same.
When there are enough players, que times are less affected by fair matches, fewere people longer que times if the matching system is trying to pair matching teams. Fewer players, longer que times unless the matches are unfair, then the que times are shortened because the matching system doesn't have to wait until enough players que for a match, to create a fair match.
This has been talked about all over the forum, and fairly well understood.
We need to retain players, the retention rate is very low. New players are not joining as fast because experienced players are expressing issues with the game in my opinion, but for whatever reason player count is very low.
I fully understand the basics of the problem in its current form.
The point being, even when the player base was pretty massive, MM was really bad and the devs did not listen.
A lot of people can't even log in right now on PS4 - and PS4 dreadnought is no longer in BETA.
When it comes to developer transparency - what I'd like to know is, how many team members got replaced after the removal of the maintanence. Because that's when the dreadful (pun intended) cycle of new updates with numerous new bugs began. To this day, not much has changed - whoever is left on the dev team is incompetent at best.