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Nexeroff#4718 posted (#post-220777) said:



maximmm#5966 posted (#post-220775) said:



Nexeroff#4718 posted (#post-220772) said:



comandermatt#1979 posted (#post-220769) said:


the solution to unfair maches (a less obius one) is inproving ai and sorting maches based on how much the person played then creating a "duplicate" of the persons level and xp afecting the ai and ship of the tier.
So basically putting better ai and spliting the teams more based on play time more than anything else. And for the super high level player joining on his own creating a duplicate of this said player meant to "target" (more of a preference than a hunting) and kill him.


For the super coordinated players just add an in game mike (and an anti swearing software) so that everybody is not mindelessly running around like any other action game. The develepers specifacly told everybody that this is meant to be a team game but ive seen less then stelar communacation because nobody just types well there being shot at.


so if you have any other complaints just voice them but in my opinion I think all the major problemes are taken care of in this forum alone


except for the heal orbs but you only need a nerf so srsly do it already devs also this game is great stop complaining.



Dreadnought is having a difficult time keeping players, they leave the game, flee. One of the main reasons is because of the unfair matching system. The Devs have responded to posts about this, explaining that it's the number of active players that is the issue.


There are not enough players to conduct the matches fairly, thus squads end up in teams against teams of random single players of much lower lvls. You end up with 2-3 times as many lvl 50 players on the team with the squad, as the random team. If there were more players, the match system could be conducted more fairly.



Ummm - no.


Back in the day, there were many players in the game, and queue times were at 1-2 minutes max at any time of the day - AND there were no AI driven players.


BUT even back then matchmaking was a serious problem - and people were complaining non-stop. In other words, devs are now making new excuses, while the problem remains the same.



When there are enough players, que times are less affected by fair matches, fewere people longer que times if the matching system is trying to pair matching teams. Fewer players, longer que times unless the matches are unfair, then the que times are shortened because the matching system doesn't have to wait until enough players que for a match, to create a fair match.


This has been talked about all over the forum, and fairly well understood.


We need to retain players, the retention rate is very low. New players are not joining as fast because experienced players are expressing issues with the game in my opinion, but for whatever reason player count is very low.



I fully understand the basics of the problem in its current form.
The point being, even when the player base was pretty massive, MM was really bad and the devs did not listen.


A lot of people can't even log in right now on PS4 - and PS4 dreadnought is no longer in BETA.


When it comes to developer transparency - what I'd like to know is, how many team members got replaced after the removal of the maintanence. Because that's when the dreadful (pun intended) cycle of new updates with numerous new bugs began. To this day, not much has changed - whoever is left on the dev team is incompetent at best.


Nexeroff#4718 posted (#post-220772) said:



comandermatt#1979 posted (#post-220769) said:


the solution to unfair maches (a less obius one) is inproving ai and sorting maches based on how much the person played then creating a "duplicate" of the persons level and xp afecting the ai and ship of the tier.
So basically putting better ai and spliting the teams more based on play time more than anything else. And for the super high level player joining on his own creating a duplicate of this said player meant to "target" (more of a preference than a hunting) and kill him.


For the super coordinated players just add an in game mike (and an anti swearing software) so that everybody is not mindelessly running around like any other action game. The develepers specifacly told everybody that this is meant to be a team game but ive seen less then stelar communacation because nobody just types well there being shot at.


so if you have any other complaints just voice them but in my opinion I think all the major problemes are taken care of in this forum alone


except for the heal orbs but you only need a nerf so srsly do it already devs also this game is great stop complaining.



Dreadnought is having a difficult time keeping players, they leave the game, flee. One of the main reasons is because of the unfair matching system. The Devs have responded to posts about this, explaining that it's the number of active players that is the issue.


There are not enough players to conduct the matches fairly, thus squads end up in teams against teams of random single players of much lower lvls. You end up with 2-3 times as many lvl 50 players on the team with the squad, as the random team. If there were more players, the match system could be conducted more fairly.



Ummm - no.


Back in the day, there were many players in the game, and queue times were at 1-2 minutes max at any time of the day - AND there were no AI driven players.


BUT even back then matchmaking was a serious problem - and people were complaining non-stop. In other words, devs are now making new excuses, while the problem remains the same.

Hey, chill - the game is still in beta on PS4!


Oh ... wait....



Nexeroff#4718 posted (#post-220692) said:


Maybe try back when the issues are resolved.


If Greybox is serious about the Steam release, these issues must be addressed prior. So maybe after Steam release!



Haha - you must have not followed their PS4 launch and what came of it.


Brother Belial#4215 posted (#post-220399) said:


The Devs have said the MM needs more players to work as intended. So It's not going to change unless they don't get the needed player base with steam launch.



I bet you remember the days when the player base was pretty massive - and I bet you remember what caused the player base to shrink to near extinction levels -
and I bet you remember countering every complaint by the departing players with 'it's beta', 'it's not their fault - the development cycle is very complex' - after every 'update' with triple the bugs prior to each update.


In any case - this game will head to steam and will no longer be beta. Here is the thing though - this game hasn't been in beta phase on PS4 for months now, but even there the player base has been shrinking like the PC player base. Steam will give the player base a big boost in the beginning, but my prediction is this - nothing will change. Every update by the devs will contain another 10 new bugs, players will realize they are being trolled - this game will die one way or another.


You can't fix this game unless you replace nearly every development team member with someone competent - and that's not going to happen.


Brother Belial#4215 posted (#post-220233) said:


Well after playing for almost a year I've uninstalled. The MM has p**sed me off for the last time.


Lopsided games have become the norm, and I've lost interest, which is sad because the game play is great. But Only winning one game in 5 because you are facing squads or the game just stacks ships one side over the other is not.



This is the most hilarious post I've read in months.


The most die-hard defender of the corrupt and ignorant devs is quitting.
I suspect however that he'll continue to defend the higher ups and the massive screw ups of the devs.


It takes a very special person to defend devs for so long - reminds me of Trump's spokesperson.


Brother Belial#4215 posted (#post-207345) said:



jameslnr#8323 posted (#post-207313) said:


No your right, no matter if your new or veteran the player base has dried up. I play every fleet and now i only get to play with 1 or 2 people. Legendary is almost as dead TE which i haven't been able to play in almost 3 months! Veteran is the only thing that's still half way going. Players tend to come back when there's a big update, but since the game doesn't have a single player story mode and the grind is more hassle than fun everyone left.Oh and it's region locked so that's divided the player base even more, but it's a F2P multiplayer only game these games tend to either be runaway hits or big flops, and since this game has no advertisement it looks to be floping right now which is sad because i love space shooters and battleships.



you must be playing on the PS4, as there are plenty of people playing, the most bots Ive seen in a recrit match is 2 a side, veteran I've never seen a Bot. The game is only region locked on the PS4. Thats a Sony thing.


TE has been removied from the game since last patch. It needs reworking to be un for everyone. the bottom line is the vast majority of the player base hated it.


Maximum makes me laugh, he comes here every so often to bag on a game he's not even playing. Must be really salty about something, or just likes being negative for the sake of it.



Nah - just commenting on the progression of this game's demise.
But at the same time, you're absolutely right - I really should stop.
From what I can tell, this game is done (as in dead). There's no particular point in me keeping an eye on it. The majority of the player base is gone for good - the point of no return has been reached (you only need to compare how many views each post here gets as opposed to how many views they got within an hour when this game was still alive). As such, this is my last post, as I'll no longer be checking back on this game's progress via this forum. I do think that other game developers can learn a lot from the developers' mistakes in this game - but that sort of analysis is better left with them - I'm not a developer.


Cheerios


jameslnr#8323 posted (#post-207313) said:


No your right, no matter if your new or veteran the player base has dried up. I play every fleet and now i only get to play with 1 or 2 people. Legendary is almost as dead TE which i haven't been able to play in almost 3 months! Veteran is the only thing that's still half way going. Players tend to come back when there's a big update, but since the game doesn't have a single player story mode and the grind is more hassle than fun everyone left.Oh and it's region locked so that's divided the player base even more, but it's a F2P multiplayer only game these games tend to either be runaway hits or big flops, and since this game has no advertisement it looks to be floping right now which is sad because i love space shooters and battleships.



The grind wasn't the problem - the bugs and removal of game modes is what did this game in.
AND the ridiculously unintelligent and incompetent developers that thought that it was a normal part of the development cycle for every new patch to introduce more bugs than fixes. I mean, I get it if you do this only once, but every single time? The game at this point has by far fewer features than it had before, and it is by far less stable - with tons of bugs all over the place.
AND so many broken promises. They kept promising to reduce the grind - and yet, with their patches focused on the grind, they'd either tweak the numbers where the end result was the same as it was before, or made it even more grindy via their tweaked formulas.


I can easily recall the time when this game did not feature any AI - and the queue times were 3 minutes max, ANYTIME of the day.


BTW - when did this self-destructive bug-infested patch cycle begin? With maintanence removal patch - they really blew it with that patch - TE got removed because it stopped functioning properly, grind got worse, game would begin to crash, and then they started introducing more and more patches - and the game got worse and worse.


Brother Belial#4215 posted (#post-205687) said:


You had people who would get dropped in to a TE match and just quite ut of the match as soon as possible. The amount of times I'd lost over half my team when getting dropped in to a TE match. I did have some really great matches, but they where like 1 in evey 20 or so, Like when i got us to a round 4 By out running a Jutland in my healer tac.



This is true, at least this became true after they removed the maintenance. At that point, dropping in/out was no longer a punishable offence.


The truth of the matter is, TE was designed to patient and tactical players - and when you had those on both sides during TE, you had the most spectacular matches in this game.
But... the vast majority of players here are essentially doom players - go forward and shoot - that's the their basic strategy, so they'd understandibly die within the first few minutes and let's just say that flying a jet ain't fun.


If this game still had any sort of player base left, I'd advise to put TE into 'any' in the legendary fleet mode, because, frankly speaking, TE was the most advanced type of game in Dreadnought. Onslaught requires a bit of strategy, so it's good for vets, while the TD is really meant for doom noobs.


Here is the kicker, devs say that people would often leave TE, but one has to wonder how much did the TE removal contribute to the great exodus of ace players? I'm thinking it contributed quite a bit. And at this point, none of them have a reason to come back - -


Brother Belial#4215 posted (#post-204494) said:


The point to it is to encourage people to play other divisions.



I think with today's barely existing player population, they should focus on keeping any players they can, period.
The 'people should play different divisions' goal is now absolutely pointless.


I remember the days, not that long ago, when you could queue for basically any division and start the game within 2-3 minutes, because the player base was quite substantial.
A post made here would be read by hundreds within minutes.
Now, you get 5 views after 30 minutes - and game queues barely get filled and even then it's half filled with AIs.


The game is dead - finally.


I for one am glad - when a stable game, with a decent player population gets more broken with each update, and developers keep insisting that this is all very normal in the development cycle - you know you have a game which deserves to die.
Their 'no longer beta' PS4 launch is laughable at best.


Other game developers should really pay attention here - there's definitely a lesson to be learned.