Hey everyone! Here's our latest Developer Interview! This time, it features Sergey, the Head of Design from Yager.
Sergey, Head of Design at Yager
1: What’s your job at Yager?
I'm the head of Design, so I'm responsible for all designers within the company. (Narrative design, Game Design, etc)
It doesn't mean I tell people what to do, I'm here to coordinate our works and be available for all departments. Sometimes some require more attention than others. I also work with Community feedback, all kind of stuff. I'm a "Designer Coordinator"!
2: Where are you from?
I'm from Russia, born and raised in Moscow.
3: Please describe your way into the games industry.
As most people who wanted to join the industry I started as a volunteer moderator in a project based on a famous Russian IP "Night watch". We had a browser-made MMORPG based on the books. The academic way wasn't really working for me, so when the project grew and they offered me a job, I joined to work as full time, then moved to another project. But it all started by some free involvement.
4: What do you like about working in the games industry?
I think the most important part is that the "interactive" part of what we do, like when you play it's not just a world is given to you and you have to deal with it, you have the opportunity to shape it, to play it, to destroy it if you wish. I feel that this is the industry where dreams come alive, where you can immerse people much more intensively than any other entertainment industry. For myself, I like to make people laugh, so what's the best place than an entertainment industry.
5: What don’t you like about working in the games industry?
It's not that I don't like some things, it's just I would prefer the industry to sometimes take another road. For instance, when you work on a huge project with a lot of money and people involved, expecting massive sales and many players, well, there is a lot of competition. That usually means very little diversity. Often, lots of things are going under the radar because it's hard to draw attention to them. I'm happy that with Dreadnought the game is only getting more and more attention from the players.
6: What was the first game you ever played?
I think the first game I've ever played was "Space Quest 1”. It was this huge notebook my father brought from work, I was 7 years old so I only knew a couple of English words and I didn't understand what was happening. My father was translating it for me. One time we were stuck where you have to go to the drop pod and we didn't know what to do, and my father asked his colleagues at work what we were supposed to do and they told him that you had to issue a command to fasten the seatbelt. We had never heard this word "fasten" before so it felt very strange and fun for us.
7: What’s your most favorites game of all time?
The first game that made a very big impression to me was "Dune 2", it was the first game I managed to finish, it was a big accomplishment for me. It was also the first proper Real Time Strategy game.
8: What was the most amazing project that you have been working on until Dreadnought?
I feel very lucky because I've moved from project to project, I've never disliked any project. I might sound idealistic, but my favorite project is Dreadnought. I've spent as much time on Dreadnought during my free time as I've spent on my first project related to "Night watch day watch". The first one is like a first love, but Dreadnought currently occupies all my thoughts.
9: What are you working on right now?
Well, as I said I'm responsible for the quality department, so right now we're trying to put more emphasis on narratives and balancing. I'm making sure we're more responsive to players' feedback. Like the Battle Bonus for instance, we heard the community and worked on it. We are also working on our process to make things happen sooner and get our team to work on them faster. If we manage to reach a point where with every update the game gets corrected, and upgraded; then I will have reached my goals.
10: Do you have any advice for anyone that is willing to launch a career in the games industry?
If you really want to just try, there are lots of opportunities here and there. Like QA, Community Manager. One thing though is that for people who haven't worked in it before, you're probably wrong about everything. But once you've joined, and after a period of time where all your "dreams and concepts have been shattered to pieces", then you'll be able to decide if you that is something you like and if you want to stick to it. No matter the industry, if you really like it you should try to join it as soon as possible and see behind the curtain, because you'll either be inspired and then you'll find a way to get in, or you'll be disillusioned and you'll understand it's actually not for you.
Thanks again for your time Sergey! We appreciate it!