Most of the comments here are good and the Dev/Suits of this game would be wise to read them and take to heart.
There is little reason for this failed launch and the uptick to it with all the we want to make it great, do it right ect makes it worse. When you claim over a months prep time and stop doing stuff on the game in order to get x right and x turns out to be wrong, well you fraked up big time buddy. No amount of its all good, look at other games and what they had happen matter. Bad is bad. Period and that really is the end of that story.
We, and I say we since we have supported this game since closed beta. I like the game an want to see it do well and expand, as do many of my guildmates. That said, this is a bad vibe for the start or a relauch, what ever you want to call it. Is it recoverable? Sure it is. Do I feel sorry for anyone having sleepless night, nope. It is their fault they are up fixing what they broke. That is their job and this is not some "ART Project" its a commercal game. So I cut no slack. Nor should anyone else, do it right and fast.
Now for my specific feedback:
- I think the size of the UI is fine, but how it overlays other parts needs to be looked at. It cuts off stuff.
- There are way too many clicks to upgrade ships, how you get to upgrades ect, this all needs to be fully reworked. This will end the game for many imo esp with the hard wall grind you hit at T3. No player is going to like this and I mean no player.
- I know you are trying to get more information per screen to players, still imo I think this was a fail. In some places it it too much others too little. Take hard look at just how much info you are displaying at once, we are humans lol. Find the sweet spot.
- Social UI is better but still is bad, add guild support to the fracking game already.