Nightfire#3101 posted (#post-279920) said:
Dragonychus#0000 posted (#post-279917) said:
So many new players don't want to be killed by high-skill modules and expect to be able to kill anything with their build the way they want it instead. Doesn't work like that. Tell you what, if you nerf ABW (and who knows what'll be next), healblobs and Arties will prevail (especially with what is effectively a buff to Armour Booster Pulse). Even Rams won't be able to break it. You'd need even greater skill to break those abysmal healblobs, so squads will have it even easier compared to PUs.
So close! So new players don't want to be killed by high-skill modules and want to make some sort of progress with what they have? Doesn't work like that?
Ok, good to see that point but isn't that a problem? If players are choosing to leave rather than either learn the lessons you have or don't have the emotional fortitude to just suffer through a long stream of matches that are not fun for them when they have other alternatives, what do YOU propose?
You seem to have your own theories on why new players are leaving after hitting a certain wall, at least you make it seem like you do to me so far. So what IS your theory and what can YOU propose to address it? If it doesn't work like that, what should change to encourage newer players to stay?
Corvettes aren't the problem for the various turtle tactics that arise out of having good, coordinated healers. Ok, fair point. Instead of stopping there and (for some of you) thinking you look intelligent, propose your own underlying theories and float some suggested solutions. I'd have to agree the T4 vs T5 matches are a problem. the matchmaker is also a problem IMO and shoudl look to balance the skill of teams to mitigate the curb stomping.
So why do YOU think newer players are leaving and what do YOU think could help address the hemoraging?
I should have stated that on equal tiers people expect to be able to kill anything with their one build they think should kill anything just because of DAKKA. I see plenty of people dragging Beam Amp on a Tac. That's effective suicide in the hands of anyone less than highly skilled! Or people that run full-on offensive builds with no CC and then complain about, say, Vettes. 1 Dessie with some experience with Stasis Ammo can make life a pain for a Vette or 3. And yes, the first 3 or so matches are difficult in a new ship, but so what? We can't just hand out all the good stuff from the get go (this also relates to my next bit about the gaps). Teamwork can make those matches a lot easier, too.
I had some theories as to how to give newer players an easier time, and that was back before the new tier brackets. Changing the brackets was a big mistake as the gap between fresh T3 and T4 is far less than fresh T4 and T5, along with the grind from 3->4 being a lot shorter than 4->5. Heck, even removing tiers would make it easier, but that ship has sailed. Another thing is the changes to Officer Briefings which are a thing in the pipelines