It's more a matter of how "shared" a feedback is. Especially if you browse the forum you can see that, except in the official Feedback post bound to a specific patch, we don't get some much feedbacks.
Is it just me, or you make it sound as if it is our fault, as players? I mean, are you kidding me? You make it sound as if it's the player, who should be interested in leaving feedback in the first place and not the developer collecting it.
YOU NEED TO COLLECT THE FEEDBACK, NOT US, DUDE.
And right now there's not too much tools to leave feedback, aside from forums. And forums - well, the rule #1 of each and every forum, is that every constructive discussion at some point will descend into the abyss of subjectivity and end up with sh1tposting.
Also, second important point is "how shared the feedback is".
I mean, how the f%ck do you know how shared it really is? Based on your good judgement or what? Based on crythreads such as this one? Or whines of SOS (and alike) elitist scum in discord?
I'm referring to the nerf of Stasis Pulse on dreadnoughts, for example. Was it the tears of Warthain or Duffman, who couldn't effectively pwn newbs in their corvettes, if dred with stasis was on the other team?
Whose tears it was, when you nerfed Bomb Cata belly-stealth-attack? Literally noone but 3 or 5 people in the game used this tactic. And it wasn't even super-effective, tbh, just merely fun.
If you want valuable feedback - create polls monthly. Introduce them during your official streams, for example, and reward the participation with GPs or cosmetics, for example.
Then you'll probably get some resemblance of objectivity and will understand how "shared" the feedback is.