Thunderchild#1995 posted (#post-37109)
Yup, insane risks. Mostly "dying of boredom while keeping repair beam attached to friendly ship scoring 10 points a second for repairing ship at full armor"
It seems to be a universal constant in every game community that players tell each other what "fun" actually is. Thank goodness these brave souls are here to tell everyone else how they're wrong!
Worth 1.5 times the score of a Destroyer player that actually has to move into enemy fire to place hits and possibly neutralize a target. Worth 2-3 times the score of a artillery cruiser finishing off ships fleeing the fire zone of said destroyer.
I'm new here so maybe I'm missing the obvious subtext, but what is your suggestion here? You don't like the idea of purely individual contributions scoring well, but you also seem upset that team-oriented actions score well.
Is your complaint, "I do not know how to fly a high-scoring destroyer game and it is not well-documented, so I am frustrated I can't also score well?" That's an entirely valid complaint, if so. The definition of success probably should be clearer. But you seem to be making some broader statements about the gameplay elements itself.
Worth 1.3 times the score dreadnought being repaired that's actually absorbing the damage from drawing enemy team out.
I noticed this Vanguard and Gunchief ribbon coming up over and over again in my first games. It seems like score rewards. Am I doing something wrong? I mean I've only played a handful of games now so please feel free to correct me.