FORUMS


Talint

Statistics



POSTS


Chipinators#8309 posted (#post-5715)



Talint#9474 posted (#post-5713)


on the topic:

alpha-beta-participants will be selected by countries? or totally random?



They haven't really said how they will select but this is what they have hinted at so far,


Alpha:

Participants will be selected based on their involvement in the community. Those who are constructive in asking / answering questions, starting discussions, etc. will have a higher chance of getting invited to help test the alpha.


Beta:

Basically just sign up for the Beta and that's it. From what they said at Gamescom anyone who signs up now will probably get in though that might change at Pax this weekend.



thanks for the info!


Favorite weapon type



i will enjoy to use beams(lasers,phasers,smashers etc xD) and energy pulse cannons(as burst or gatling'like), or gauss turrets if energy weapon will be ineffective in specific situation.

on the topic:

alpha-beta-participants will be selected by countries? or totally random?


necroposter



I haven't seen the need in creating new topic with the almost same message\idea, since it's already exists and still was on the first discussions-page.


DEVASTRATOR#4326 posted (#post-5649)



Talint#9474 posted (#post-5647)



Your preferred ship class?



the one that with quick engines, with not big hull(so light armor), and damage dealer spec



light corvette maybe?

which of those:



yeah, probably light-medium corvette thnx


Realistic Damage Model System



splendid post, i fully agree.

I also want a upgrade of damage system in Dreadnought. Both, as visuals and as game mechanics.


as game mechanics - it's not so impossible or very hard to do this, as its sounding. Various games like Nexus: incident jupiter(an 10(!) years old game) and WarThunder(another f2p sessional game) had such complex damage system.

as visuals - it's almost "pain"(lol) for me to see how wrecks of the ships are just disappearing in Dreadnought. As example: ST: Legacy(2006 game. meh game, but had decent visual damage system), it was pleasure to see how part of my ship was thrown away with enemy torpedo strikes Also, when enemy phasers hitting my hull and left damage "scars" in the exact same place where it hitted.


sorry for the mentioning of other games, cuz it's a easy way to explain myself, since engl isn't my native


-



some people like games where you have to think between shooting.

In short, it makes games more interesting.



yep!


Your preferred ship class?



the one that with quick engines, with not big hull(so light armor), and damage dealer spec