I really don't like the "you need teamplay arguement" to counter an attack that needs zero teamplay.
KINE#3011 posted (#post-98473)
Was solo Koschei when Draggo gloriously demonstrated his abomination first hand. Thing was, although I couldn't dodge in the slow healer I did feel like the faster Oberons would have had a chance. That in itself adds value to the underused Oberon cruisers.
My Ceres could not evade it. Getting scrambled and boom. Weird enough i get parry ribbons for not shielding the attacks. Any ideas? And don't say armored lockdown since we don't have different loadouts and I don't want to play 6 games with no energy generator just for the one where armored lockdown is of use.
The other thing I noticed was how much the Vindicta was getting away with. Or more accurately how much my team was letting him get away with.
Vindicta is fast and hard to hit due to slim shape and bad auto aim. No chance for Dolas to hit it. It can outrun Missiles. Sticky beams... no was dead in the first place.
General population have not yet registered in their psyche destroyers as high priority. So they don't suppress Vindictas enough. I assume this would change as high powered rams become more common and suicidal dives get punished accordingly.
Thats true and i repeat telling my team but the T2s who where thrown against the vindictas don't care
Draggo went on a 2:1 kill ratio. Dying once every 2 dives.
This will undoubtedly drop as time goes by and people adjusting to meta.
Sadly the scoring system encourages suicidal runs so even getting 10/10/0 will get you more points then 5/0/10.
Don't get me wrong i like vindictas and the role they're supposed to play but i really don't like these oneshot mechanics.