nwood#2177 posted (#post-2506)
It's more than that too. If we implemented strong/weak zones as you suggest you'd see some cool new tactics from players. Imagine Dreadnoughts lining up like old ships of the line, or corvettes taking long attack runs just to get a shot at a Dreadnought's engines, or maybe assaults facing the nose of their ship towards the enemy making them super aggressive.
It's a really cool system and something we feel could work with Dreadnought. I can't promise anything yet but keep asking, you may see it one day :)
Glad to hear nwood!
And yes it would need to be separated into a Hardmode rather than integrated with the normal play for this creates a more advanced means of combat and would be extremely displeasing to newer players. How would you feel jumping into a game, be in the process of learning what your ship can do, and at that time be farmed like mad because everyone knows your weakspots and you are unable to even use your basic skills due to constant debuffs. By organizing this system into a Hardmode rather than a Normal Play you can establish a Goal for players who are growing tired of the lack of challenge in the Normal Play. This gives incentive for players to REMAIN in the game for years to come over those who join a game till they grow bored and understand all the mechanics of the game. For example, World of Warcraft has a constant decline in player-base until the coming of a new Expansion Pack. Players then join en-mass, play until they have pretty much seen all the content, then quit till the next Expansion arrives due to boredom. This is merely one example. This type of Playing is quite regular with games of any type. A new game that is interesting will get tons of "New-Game Hype" but then fade into obscurity after 1-2 years when half the playerbase gets bored. By implementing this system as a Hardmode you prolong this process as players during the "New-Game Hype" will be playing in Normal Mode, grinding down the basics and mastering the simple tactics. Then when they begin to grow bored with how easy it is to kill so-and-so or winning has become routine if your playing a certain way with decent players, or other similar examples, they arrive at the next stage of the game. Hardmode, in which not only do the players need to use the simple tactics they learned previously, but now they HAVE to work with their teammates or risk trapping themselves and feeding their foes, now they HAVE to learn what points of their ship are most vital. How to turn their ship for more defense. How to organize which parts of the ship you can afford to be hit. Where on the enemy ship you need to focus fire on. What elevation or angle you should approach a certain foe from. A Dreadnaught is Warping in and wrecking the place? Nail his engines so he can't warp away to safety and let your crew entrap him and eat away at his critical points! This will grant more advanced play, and as so should be set up in a different mode for more advanced players.