Hi! I decided to peek back in and see if they've decided to un-ruin the game yet. Looks like no.
RoyalWallace#5774 posted (#post-144704)
Reality is wot progression is a good proven system to this day wot is going strong you are probly in the minority thinking that a wot based progression system is wrong
Reality is that the WoT model has been proven time and again to NOT work, and that it was only GOTTEN AWAY WITH in that game because of extenuating circumstances which Dreadnought doesn't have any way to reproduce. Nothing about WoT's success (which has been limited by the model, and which even its own devs have openly admitted was limited by their model) reflects on the model itself being any good. It's the exception that proves the rule. And the rule is that most games aping their model fail, and fail HARD.
- WoT was basically the first game in its genre. It got a lot of attention for being unique, allowing people to forgive/overlook the poor model until they were already invested, and the competition didn't show up until too late to capitalise on "we have a better model than WoT" because people had already gotten invested. Dreadnought can't do this, because Fractured Space already exists. Also Galactic Junk League, and several other games with less incompetently-designed pricing models.
- A super-important point - WoT has actual variety in the different tiers. It's not a linear "better i almost every way except a tiny bit slower" progression. And it's not as harsh a jump between tiers, in part BECAUSE it's not a direct linear "scale everything up" process. Dreadnoughts tiers are literally T5 is better at everything than T4, which is basically the level all the ships were at when the game was good, and T4 is better than T3 at literally everything, and so on down the list to T1 which is an unfinished junk heap masquerading as a spaceship.
- There's real-world history and long-running established background on all the vehicles in WoT, making their semi-realistic portrayal of varied real-world vehicles a valid justification for having a tier system. Dreadnought is making things up, and STILL managed to get the progression process wrong-er than WoT when they had justification to do it wrong.
It is, unfortunately, objective fact that this game was better in alpha and closed beta than it has been since the faillure that was the progression 2.0 update. This change literally got announced in advance, had everything about it shot to pieces, then happened anyway in spite of being definitively proven to be a bad idea.