Conquest is a unique, objective-based game mode that forces captains to think about their environment in a new way. Based on the size of their ship, captains will spread their Influence throughout the map claiming territory for their team and generating score. Control Points on the map can also be captured and held to increase your team's score. The first team to 2,500 points wins!

Each team spawns at opposite ends of the map with a starting amount of territory at their Home Base and a nearby, uncaptured Control Point. Every 10 seconds the percentage of overall territory each team controls is added to their Score. To increase their claim, captains capture Control Points, deny the enemy territory while spreading their own, contest enemy Control Points, and destroy enemy players.

PC 1.12 Preview

Control Points

Two Control Points, A and B, exist at opposite ends of each map and start in a neutral, uncaptured state. Ships entering the Control Point radius will begin capturing that point for their team. Progress towards the capture can be seen on the minimap and by looking in the direction of the Control Point node. Capture speed varies by ship class, with Corvettes capturing Control Points the fastest and Dreadnoughts the slowest.

Enemy captains can interrupt the capture progress by entering the Control Point radius. Until no enemy players exist within the radius, progress will be halted and instead begin reducing over time.

Once captured, Control Points add to a team’s territory percentage and become linkable. Players receive Defending points towards their personal Score by remaining near held Control Points and fighting off enemies attempting to capture the point for themselves.


Each ship class (except Corvettes) has a radius of Influence they exert over the map to claim territory for their team, defined by their size. This area of Influence is only calculated from a top-down perspective over the map. Enemy ships who have their Influence overlap will press against one another and negate a portion of their claim.

Dead enemies assert no Influence and players do not affect an enemy team’s Home Base Influence. Players respawn near their Home Base and are given a buff when spawning to defend against immediate attacks.

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The minimap in Conquest Mode offers important information to the evolving state of the game. Each team’s owned territory is updated in real time, even if no allies are able to see an enemy ship’s position. The white lines between friendly ships, Control Points, and the Home Base represent active links.

Numbers above the multi-colored bar show the percentage of control each team has over the map, while below show each team’s overall Score. The bar represents the same current control percentage additionally the border of the score bar fills every 10 seconds to show when new Score is calculated.


Territory Linking is the heart of Conquest Mode and allows for maximum contribution to a team’s claimed territory. Links can be formed three ways: Ship to Ship, Ship to Control Point, and Ship to Home Base. Control Points will not link with one another. When two allies move close to one another, they will link and their Influence area will become greater. When a Control Point is captured, it will attempt to link with nearby allies.

Links can be severed if an enemy player (Corvettes included) intersects between the two linked points, one of the linked players dies, or a Control Point flips ownership.

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Conquest Mode is out later this month with PC Game Update 1.12! Let us know what you think of this upcoming game type in our forums here.