PS4 Patch 4 brings players in parity with PC 1.12 (minus Conquest Mode) and will be live upon the completion of maintenance on May 21st. Patch 4 also includes a suite of backend improvements in prep for our Region Merge on May 29th.

New Feature:

  • Added a number of new sound effects to the game, including updates to events like Being Scrambled, Low Health Notification, and Firing Destroyer Primary Weapon.


DN_PatchNotes_Balance

  • Added 2s cooldown to all Jump Drive module tiers; cooldown was not taking charge-up and warp start into account

  • Reduced charge up of Jump Drive V to match in-game behavior

  • Increased Active Time for DN Armorbooster Pulse IV by 1 second and V by 9 seconds to match actual effective active time

  • Reduced the active time of Evasive Maneuver V by .5 seconds


DN_PatchNotesHeader_BugFixes

  • Fixed various crash, performance, and instability issues

  • Resolved an issue where players would sometimes be unable to use Warp modules or move on Dry Dock

  • Improved End of Match screen to properly display all ship parts

  • Fixed an issue that prevented the Protean Autoguns III module from being equipped on the Dola

  • Improved network performance when playing on the Dry Dock map

  • Resolved multiple issues with Perimeter modules appearing misaligned on Corvettes and Tactical Cruisers

  • Updated Jump Drive IV module description to match in-game functionality

  • Fixed an issue where toggling shields would cause beam weapons to break their lock

  • Improved instances where certain UI elements would overlap when viewing the Settings menu

  • Fixed an issue where some module tooltips would not appear when selected

  • Resolved an issue where Wave Modifiers in Havoc would not begin until Wave 5 instead of the intended Wave 2
  • Enemy players can no longer voice chat the opposite team in Custom Matches if the Host left
  • Resolved an issue that would temporarily equip previewed Captain Vanity items without having to purchase them
  • Improved multiple UI screens in the Rejoin Match, Career Progression, Elite Status, and Tutorial areas that would sometimes close too soon and therefore be unreadable
  • Fixed a UI error that would sometimes show the last module researched instead of the currency converted when converting GP to Credits
  • Squads are now notified when if one of their squadmates leaves the queue
  • Resolved an error that was causing players to become Battle Ready sooner than intended if they lost a Team Elimination match
  • End of Match - Best Players screen now no longer shows default avatars if a player disconnected and rejoined
  • Improved D-Pad and Left Analog responsiveness following a Tech Tree purchase
  • Improved German, French, Latin American Spanish, and Polish translations 
  • Fixed an issue that would cause a freeze when selecting the Custom Matches tile
  • Resolved an issue where players were sometimes unable to edit their loadout after navigating to the Tech Tree
  • Improved button mapping when navigating menus in Havoc Mode
  • The 'Navigation Expert' Officer Briefing should now appropriately deplete energy faster when setting energy to Weapons or Shields
  • Improved rejoin functionality for Proving Grounds matches
  • Re-added 'Weaponbooster Pulse II' to the Dola's default loadout
  • 'Emergency Evac IV' now displays it's Active Time in-game
  • Improved Opening and Closing interaction with Contracts and Career Progression UI screens
  • Fixed an issue that was causing player loadouts to appear reversed on the Orbit screen
  • Resolved the first shot's delay between hit and damage registered when using Siege Mode I
  • Fixed Autoguns VFX persisting after the module's duration has expired
  • Improved Kappa Base collision in some areas to prevent warping out of bounds