COMMAND FIVE SHIP CLASSES

FIND ONE THAT FITS YOUR PLAYSTYLE–OR MASTER THEM ALL

The battleships of Dreadnought are as distinctive as the captains who fly them. Each one has a unique design that allows for specialized combat and a wide range of customization options—from weapons and modules to coatings and decals.
Equip a secondary weapon with the right damage, range and rate of fire.
Choose from a set of powerful, class-specific primary modules.
Select a secondary module that complements your playstyle.
Take advantage of unique defensive and area-of-effect perimeter modules.
Use internal modules to boost engines, teleport, conceal your ship—and more.
Enhance your crew’s performance with officer briefings.
Customize your ship’s appearance with coatings, patterns, decals and more.

Ship Class
Dreadnought
Choose a ship tier
Tier I
Tier III
Tier V

Monarch
A Flying Fortress

The Monarch is a true behemoth. Solid and armed to the teeth with Heavy Ballistic Cannons, its close-range power is second to none. While the Monarch packs guns that can decimate the sides of any vessel, it is the slowest, least-agile ship in the Solar System.

This gargantuan Dreadnought was originally captained by Shiphead Rout as the flagship of Jupiter Arms’ fleet. Its strength and durability have since been pushed to unrivaled levels.

Primary Weapon
Heavy Ballistic Cannons
Gravis
A LIGHT AND AGILE BRUTE

The Gravis is bristling with firepower—but its true strength lies in its maneuverability. This light, streamlined tank specializes in pummeling ships with its Autocannon Turrets from medium range, then disengaging to avoid heavy fire.

Once the flagship of General Baecula, the Head of Ascetic Design, this modified Dreadnought is faster and feistier than its previous incarnation. Perhaps a reference to its contradictory nature, its hull bears the phrase "hasten slowly."

Primary Weapon
Autocannon Turrets
Simargl
A STANDARD-ISSUE TANK

An early-model Dreadnought, the Simargl is slow, but tough. Armed with Repeater Guns that can devastate the hulls of most lower-tier vessels, it’s designed to give any new captain a taste of the Solar System’s largest ship class.

The Simargl is named after a winged doomsday beast from Slavic mythology that was chained to the star Polaris to prevent it from consuming the world. It represents ultimate destructive power, harnessed.

Primary Weapon
Repeater Guns


Ship Class
Artillery Cruiser
Choose a ship tier
Tier I
Tier III
Tier V

Rurik
AN ALL-PURPOSE SNIPER

Although spartan in looks, the Rurik can dish out significant damage for a tier-I vessel. However, with minimal armor, it’s extremely vulnerable to attack. It is at the helm of the Rurik where all sharp-shooting captains learn to hit targets—and discover the consequences of missing them.

After taking a beating as the flagship of the brutish PCF General Agrajag, the Rurik was picked up by scavengers and has since been restored it to its former modest glory.

Primary Weapon
Heavy Tesla Cannon
Ballista
A SLOW-FIRING SHIP KILLER

The Ballista is engineered for destruction. Clad in thick, bulky armor, it has a primary weapon that can breach the hull of any vessel. But despite such offensive potency, this ship moves slow—and reloads even slower.

This stock Artillery Cruiser was first flown under the command of Jupiter Arms’ Shiphead Kong. After commandeering a faster vessel during intense fighting around Mars, Kong set the Ballista adrift in the asteroid belt, where it was picked up by scavengers on Ceres.

Primary Weapon
Heavy Particle Cannon
Stabia
A LIGHT AND NIMBLE ARMOR PIERCER

Covered by dense, sleek armor, the Stabia is deceptively mobile. Its fast-firing Particle Turrets can wreak havoc on enemy ships from long distances, and with a 360-degree firing arc, it can hit them at any angle.

Sculpted into a giant shark head at its bow, this fiercely powerful Artillery Cruiser was the pride of Captain Mater Agrippa—until raiders managed to steal it during a heist on Oberon’s Ariel shipyard.

Primary Weapon
Particle Turrets


Ship Class
Destroyer
Choose a ship tier
Tier I
Tier III
Tier V

Agosta
A WELL-ROUNDED ASSAULT SHIP

The Agosta is a bare-bones Destroyer that’s quick and maneuverable. Its biggest strength lies in its primary weapon, which fires high-energy particles that are ideal for hitting opponents at medium range.

This classic assault ship helped defend Jupiter Arms convoys as they transported terraformers between Mars and the Jovian system. While this vessel shows its age, Sinley Bay modders have done a solid job resurrecting it.

Primary Weapon
Repeater Turrets
Dola
A SOLID AND GRITTY BRAWLER

The Dola is dense, slow and deadly at medium range. Like a Dreadnought, it is extremely sturdy. However, its ability to equip Destroyer-class modules—like the Plasma Ram and Tempest Missiles—make it especially dangerous.

This vessel was put through countless battles under the sadistic Captain Mercer Vit. Like all things Vit touched, the Dola remained scarred, but unbroken, allowing it to be brought back to life as a durable, brazen skirmisher.

Primary Weapon
Heavy Ballistic Cannons
Brutus
A WELL-ARMED, TENACIOUS BEAST

The Brutus is a fearless creature in battle. Its speed enables it to chase down larger ships and deftly melt the steel off their sides. When equipped with the Plasma Ram, this top-tier Destroyer is virtually unstoppable at close range.

The Brutus' ex-captain, Field Marshall Magnus, is rumored to have dispatched the entire Oberon Security Forces to hunt down this ship after its "liberation" out into the black market. An inscription on its helm reads: "Death, like birth, is a secret of nature."

Primary Weapon
Autocannon Turrets


Ship Class
Tactical Cruiser
Choose a ship tier
Tier I
Tier III
Tier V

Cerberus
A MULTI-PURPOSE SUPPORT VESSEL

Named after the three-headed mythological beast, the Cerberus is fierce in spirit—and almost as ancient. It has endured centuries of service as a quick and versatile support vessel, packing a primary weapon that automatically switches between healing allies and damaging enemies.

Salvaged from House Oberon's ritual shipbreaking pyres before it was fully engulfed, the Cerberus lives on as an example of Transhuman technology that was well ahead of its time.

Primary Weapon
Medium Beam Turrets
Palos
A LEAN, COMBAT-READY SUPPORT SHIP

Quick, easy to handle and outfitted with a potent primary weapon, the Palos is a vital member of any aggressive, offense-oriented team. Its Heavy Beam Turrets deal sustained damage from long range—however, they cannot repair teammates' ships.

The Palos was commanded by the infamously unstable Shiphead Foil in patrols led by the PCF. After Foil went AWOL, it ended up on the black market and began its life as a mercenary vessel.

Primary Weapon
Heavy Beam Turrets
Ohkta
A HEAVYWEIGHT HEALER

The slow, thick-armored Ohkta is designed to do two things: heal allies, and soak up damage like a tank. Its healing-only primary weapon makes it perfect for repairing teammates from a safe, defensive position.

The Ohkta was commissioned by Akula's Director of Ethical Hacking, General Reid Guth, who sought to create "the queen of all support vessels." After Guth defected to Sinley Bay, he pushed it far beyond its original specs.

Primary Weapon
Heavy Repair Beam


Ship Class
Corvette
Choose a ship tier
Tier II
Tier III
Tier V

Dover
A fly in the sky

The Dover is the fastest ship in the Solar System—and the hardest to hit. Its blistering speed and quick-firing guns make it perfect for in-and-out strikes against minimally armored targets.

Originally called 127.x4p, the Dover got its more memorable name during the Great Solar War. Nearly beat into a pile of scrap at the Battle of Venus, it was miraculously repaired by engineers on Sinley Bay.

Primary Weapon
Dual Heavy Autocannons
Fulgora
A fast and flexible reconnaissance vessel

The Fulgora strikes a balance between speed, armor and guns. Like many ships of its class, stealth is its greatest asset; when customized with the Light Cloak module, it can devastate lightly armored ships with ease.

This versatile scout was commissioned by Captain Sybil Pythia to lead Corvette patrols on the outskirts of Oberon territory. Its helm still bears a virtuous, rather stoic phrase: "If it is not right, do not do it."

Primary Weapon
Dual Repeaters
Netron
A steel-clad scout

While slow for a Corvette, the Netron can still fly circles around larger vessels—and do plenty of damage in the process. Its Dual Scatter Cannons pack a double-shot attack that's devastating up close, but much less effective at medium range.

The prized flagship of Akula CEO Bene Pervenetz, the Netron was hijacked by a group of raiders funded by Sinley Bay captains. Originally built as a muscle machine, it has since been bulked up even further.

Primary Weapon
Dual Scatter Cannons

Manufacturer Trees

A Manufacturer Tree contains all the ships made by a megacorp. Each vessel belongs to a specific tier (from I to V), which is a measure of the ship’s power and a primary factor in matchmaking.

Select a manufacturer:


Ship Tech Trees

Every vessel has its own Tech Tree, which exists within a larger Manufacturer Tree. Researching every item in a Tech Tree unlocks a more powerful ship.

Select a Tech Tree:


Hero Ships

Many ships are powerful—but few are legendary. Hero Ships offer dramatic designs and contours as well as preconfigured sets of modules and officer briefings that make them perfect for specialized roles.



All ships and tech trees are based on PC game version 1.6.0