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Dreadnought: Future or failure?



Posté: //
10 Décembre 2019 06:43


Mis à jour //
11 Décembre 2019 11:03

Good day dear honored Captains and developers.

I have not been playing for quite a while, thanks to Corporate greed and scammy products, but I did not fail to notice a sudden drop in Development activity and communication. I heard that Dreadnought is barely managed by a small group of devs who just keep the game running. What happened? You had great plans of PvE modes and new maps, but nothing is happening! Was all this just a set up after all? Did you betray your game and all the nice people who delievered feedback, bug reports and ideas? Not much is happening on these forums, no new content has been added in months!

A nice guy with the name Miguel once told me that this game won't fail and we needn't worry. But where has everyone gone? MiguelItUp, Kyle, DN_Morgenstern and all the other are just gone, not a single word of goodbye did they leave here. I feel like they just abandoned and betrayed Dreadnought.


The community should not be afraid of the developers- The developers should be afraid of their community. carrier

^I want to believe^

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Posté: //
10 Décembre 2019 20:12


Mis à jour //
10 Décembre 2019 20:17

well they've been doing seasonal updates and made changes even after the seasonal update after player feedback so they are listening. the market also gets updated with the season. i dont know about content when it comes to game modes though. i remember someone saying the devs do communicate on discord but i'm not on that at all.

even though the updates are seasonal, we've gotten a lot more from about the 6 months of silence we had earlier in the year.



Posté: //
11 Décembre 2019 02:54


Mis à jour //
11 Décembre 2019 03:22

To me it seems a bit hypocritical to abandon the game for months and then to "feel just as abandoned".

As for the complaint that no new content has been added in months, that's a very valid point to make. Although this is an understatement. In my view bug fixes, balance changes and marketplace updates do not qualify as 'content' but rather life support. Actual content would be things like a new game mode, new maps, new modules, new ship classes, new manufacturers, etc. Given that this game had the last content drop back in May 2018 with the addition of Conquest mode, even before the offical Steam release!

It's no secret that SixFoot ceased all development activities on 13th February of this year when they infamously advertised their planned life stream that was scheduled one hour later that very same day only to cancel this one and every future life stream without official notice. They just went radio silent on all medias.

Right now they have two developers working on the game but all they can do is life support. It's unrealistic to expect them to crank out a PvE campaign or any other kind of real content. Unless the player count skyrockets we have to come to terms with the fact that what we have now is all there ever will be.


All hands: battle stations! This is not a drill.

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Posté: //
15 Décembre 2019 03:49



The failure of this game, IMO, is a combination of two things. 1. The dev team, or whoever was directing them, spent years mired in balancing and adjustment instead of cranking out new content, whether that be new ships, modules, maps, or modes. The root cause of this I will always maintain to be Progression 2.0, which needlessly introduced five tiers that required balancing in their own level as well as against other tiers. 2. Dreadnought never really gained a deeply entrenched following of dedicated players. There were are still a good number, but not nearly enough to sustain the game. I believe this is because while it is easy to get into Dreadnought, you hit a brick wall at T4. The costs associated with researching and acquiring ships and modules is on a scale that should be associated with a mature, fleshed-out game with an established playerbase. As it stands, there aren't many players with a fully equipped T4 let alone T5 and there never will be so long as the costs are prohibitively has so as to make players lose interest before they become invested.

Sometime I'll make a more detailed post on my thoughts, but the crux of the matter is that Dreadnought spent far too much time worrying about getting monetization and rewards just right and not enough time developing the game.


Spork's Guide to the Fulgora and Medusa

Medusa and Murometz gameplay


Posté: //
15 Décembre 2019 09:26



^


you won't escape my Frightning bolts!!!


Posté: //
16 Décembre 2019 17:30



I just start playing dreadnought on my Ps4 .Best game i think its a future.I want weapon should be big impact when we fight ,small bullets we see i want it to make big.Shop on Amazon games.I want dreadnought will sell item on Amaon in future.


Posté: //
16 Décembre 2019 17:51



i would say the best place for this IP is to turn into a tabletop style game similar to Star Wars Armada. id jump on that so that way the ship designs don't go to waste


you won't escape my Frightning bolts!!!


Posté: //
21 Décembre 2019 11:48


Mis à jour //
21 Décembre 2019 11:48

Shocknfunk#5058 posted (#post-279767) said:

i would say the best place for this IP is to turn into a tabletop style game similar to Star Wars Armada. id jump on that so that way the ship designs don't go to waste

I was actually thinking this myself. Miniature board games are still alive and well and it could be a new source of income that could lead to more for online (although I dont think we'd get the content we want still.



Posté: //
21 Décembre 2019 11:51



SAD-Reclaimer#0656 posted (#post-279756) said:

To me it seems a bit hypocritical to abandon the game for months and then to "feel just as abandoned".

As for the complaint that no new content has been added in months, that's a very valid point to make. Although this is an understatement. In my view bug fixes, balance changes and marketplace updates do not qualify as 'content' but rather life support. Actual content would be things like a new game mode, new maps, new modules, new ship classes, new manufacturers, etc. Given that this game had the last content drop back in May 2018 with the addition of Conquest mode, even before the offical Steam release!

It's no secret that SixFoot ceased all development activities on 13th February of this year when they infamously advertised their planned life stream that was scheduled one hour later that very same day only to cancel this one and every future life stream without official notice. They just went radio silent on all medias.

Right now they have two developers working on the game but all they can do is life support. It's unrealistic to expect them to crank out a PvE campaign or any other kind of real content. Unless the player count skyrockets we have to come to terms with the fact that what we have now is all there ever will be.

It'd be arguing semantics about content but I get your point and agree its not the content wanted or needed most. More maps, manufacturers, game modes are what needed but it doesnt appear its coming.



Posté: //
22 Décembre 2019 14:17


Mis à jour //
22 Décembre 2019 14:17

Well I've just come back today after a break of about a year or so.

I've noticed a major graphics improvement and a new game mode. They've also altered the menu system quite a bit...which is taking some getting used to.

However, the worrying bit was trying to get a game in any mode...my favourite Onslaught and Deathmatch modes and even the new Conquest.

Waited 2-3 minutes but have been unable to get into any games. Had to settle for a few rounds of Proving Grounds. Also noticed the bots are a lot tougher than they used to be (even accounting for my rustiness). Definitely more challenging, but not the same as playing against real people.

I hate to ask this question, as I've seen it (and scoffed at it) on other game forums, but: is Dreadnought dying? I mean, it appears very few people are actually playing...

I noticed someone mentioned that a PvE campaign was in the works...or at least had been discussed. REALLY would like to see this (though it could be a moot point if the above is true).


Any more o' that and I'll keelhaul ye, ye scurvy bilge rats!

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