Still maintenance cost, still this grinding trough every ship to get the one you like... sigh
The officer briefing would be the only good news.
Even if the announcement goes to a patch, I won't get back.
Will still wait to see if the game can make a come back or will fall to oblivion.
IMPORTANT EDIT: I realise one important thing. All that is stated here, is that you want player to grind through the tiers, because there is ultimately nothing to the end of the tunnel.
You don't have a plan for people that reach the pick of this game actual possibility do you?
Take that into consideration, begin to add real experience (game mod, or other things) for people that achieve to get the ship they enjoy the most with every module in it. There you will care less about how fast we grind and begin to see really happy people that will speak for the game, and not advise to not come. Believe it or not.
-Player don't want to build a fleet, they want to play the ship they feel good with. And this is coming quite quickly. Some don't like to play healer, some are, some like snipers, some like to launch nuke load, some tank, some like destro because it's a midway between speed and resistance with heavy firepower.
Add whatever reason here, but that mostly personal, and not the way like a dev think a game should be. So by the end of the day, people will have to grind and buy ship the will never ever use (and those, unlike modules need to be credit, to go forward) and they will play the ship they want.
That bring to the fact that...
-... it's not the versatility of a fleet you built that make the game win, but what there is in the team. This is not CoD where one player can OC (One Ship in this game) kill all the other team. The best player with a bad team, facing an average team (player with no extra skill, but that do the thing just right) will lose.
So you can bring whatever you want in your bag. That the team comp that will matter.
-Maintenance cost. The best thing is to put it to 0. Everywhere.
You want a monetisation system? Why? You have it already: we STRUGGLE for credits. GP to an honest amount of credits. You are there.
Another point you really can't put in your head (because you want so much to believe it's a good thing the way I read it) is that it's just a double punishment...
You lost, you already have less credits. That the bad side of losing, like any game. Maintenance is just putting you even more on the ground. I don't know if you pay maintenance by dropping in a game (can't remember if you though about this scenario in the patch). But dropping into a 50-0 losing game, is really painful. You won't get lot's of credits because you didn't have time to make some points by healing/killing things. By the end you also know that you will be punished by coming and helping people. Great.
This is not a risk/reward system. (in those you have a big reward for the risk. Here you just have a reward by winning and hit under the belt for losing)
Best hate generator ever!
-GP for now are useless. Lowering module cost will just bring more hate for those who invest, knowing you won't reset everything.
GP give elite status, and that mean lot's more credits? adding a percent on a low value won't give plenty of credits. Losing make it even worse.
You have enough data to crunch. Adjust the value accordingly to make people that spend some real money on GP feel it worth it.
-There is one and only REALLY good things on this update: 8v8.
Good decision. But I also know it's a personal feeling.
Now as I stated somewhere else, I'll keep an eyes on forum to see what will be put on the game, but can't come back at this state.
GL with your development with the little players left (or felt like it given the numbers of post on "I wait X hours with no game" subject :s )