FORUMS


Your preferred ship class?



Posté: //
4 Mars 2015 05:39



I can see discussion about preferred and best ship classes going on long into the night.

What's yours and why? To remind you, here's a breakdown:

DREADNOUGHT
(Dreadnought)

The Dreadnought can withstand tremendous punishment while dealing significant damage to enemies. Its slow movement and size often make it an obvious target. Shifting power to shields makes Dreadnoughts nearly invincible for a short duration.

  • Primary Weapon > Ballistic Cannons
    Ballistic Cannons offer moderate rates of fire and damage against medium range targets.

  • Primary Ability > Gatling Broadside
    Fires an array of ballistic gatling cannons to the targeted side of the ship.
    DESTROYER
    (Assault)
    The vanguard of an efficient strike group, the Destroyer performs solidly at every level. It is often the first ship into combat and the last ship out. With skillful energy management, the Destroyer can provide a variety of roles for the team.

  • Primary Weapon > Chain Cannon
    Chain Cannons are optimised for medium range encounters and come with a high rate of fire and moderate damage.

  • Primary Ability > Plasma Ram
    Creates an energy field at the bow of the ship dealing massive damage to any target it connects with.
    CORVETTE
    (Scout)

The Corvette class can sneak behind enemy lines to strike at vulnerable support ships. Like all other ships, the Corvette can use energy management to shift power to engines, allowing it to make quick strikes and even quicker getaways.

  • Primary Weapon > Dual Repeaters
    Dual Repeaters offer good accuracy and damage at moderate ranges.

  • Primary Ability > Medium Cloak
    Cloaks your ship for a long duration. The cloak breaks if weapons or abilities are fired.
    ARTILLERY CRUISER
    (Sniper)

Artillery Cruisers are the most vulnerable ships in the fleet, but no other can match it's destructive power. Each Artillery Cruiser is equipped with a long-range rail cannon strong enough to destroy enemy armour from miles away. Shift energy to weapons to decimate enemy ships with several well-placed shots.

  • Primary Weapon > Heavy Tesla Cannon
    Heavy Tesla Cannon deals high damage at long ranges with it's high accuracy, but a slow rate of fire.

  • Primary Ability > Rapid Fire Mode
    Redirects all the energy to the main weapon, increasing weapon firing rate but leaving no energy for thrusters.
    TACTICAL CRUISER
    (Support)

Tactical Cruisers provide lasting support during prolonged engagements. Repairing friendly armor on the fly, they can quickly turn a losing fight into an overwhelming victory. Tactical Cruisers have little in the way of defense and must be escorted or they will easily be picked off by faster ships.

  • Primary Weapon > Medium Beam Turrets
    Medium Beam Turrets can be used to both repair allies and damage enemies, but with limited efficiency.

  • Primary Ability > Beam Amplifier
    Directs all of your ship's energy to your beam weapon, greatly increasing output for a short time. The energy drain will leave your ship vulnerable.


"The Captain" - Unofficial Dreadnought Forums: http://dreadnoughtforums.com/dnf/index.php


Posté: //
4 Mars 2015 05:57



At the moment the Destroyer: seems it will be a good middle ground between damage, defence and speed.



Posté: //
4 Mars 2015 07:21



Usually in ship combat games, I prefer the "missiles and shields" doctrine like the TEC from Sins of a Solar Empire that allow me to fire missiles from a distance and use the shields as a buffer against counter-battery fire as I maneuver to get away.

Looking at the list of available ships, and having zero experience with actually playing the game, my gut reaction would probably be the Artillery Cruiser. That very easily could change over time and once I get a feel for the game, but that seems to fit the role of how I like to play.


Posté: //
4 Mars 2015 11:43



I am really liking the idea of the Tactical Cruiser. A healer can have a significant impact on the longevity of a vessel and turn the tide of war. However, I am interested in knowing a bit more on how squishy they may be.


"Research is what I'm doing when I don't know what I'm doing."

May the Dreadnought be with you!


Posté: //
4 Mars 2015 12:33



Sepizza#9030 posted (#post-57)

I am really liking the idea of the Tactical Cruiser. A healer can have a significant impact on the longevity of a vessel and turn the tide of war. However, I am interested in knowing a bit more on how squishy they may be.

There are a ton load of gameplay videos out there showcasing the Tactical Cruiser, an entire list of them can be found here: http://dreadnoughtforums.com/dnf/video.php


Defender Class Captain - "Don't get caught with your shields down."


Posté: //
4 Mars 2015 13:00


Mis à jour //
4 Mars 2015 13:01

I'm thinking about the corvette or destroyer.. though I have to say that I can't wait to launch a tactical nuke with a dreadnought..


"The true sign of intelligence is not knowledge but imagination." - Albert Einstein


Posté: //
4 Mars 2015 13:30



Hinji#9007 posted (#post-64)

Sepizza#9030 posted (#post-57)

I am really liking the idea of the Tactical Cruiser. A healer can have a significant impact on the longevity of a vessel and turn the tide of war. However, I am interested in knowing a bit more on how squishy they may be.

There are a ton load of gameplay videos out there showcasing the Tactical Cruiser, an entire list of them can be found here: http://dreadnoughtforums.com/dnf/video.php

Standing Ovation for you dear sir!


"Research is what I'm doing when I don't know what I'm doing."

May the Dreadnought be with you!


Posté: //
4 Mars 2015 15:56



Thanatos Dreadnought it is!


"The First Of His Name"


Posté: //
4 Mars 2015 18:04



in most games i like getting into the enemies face or support others, so dreadnought, destroyer and tactical for me, not much of a sniper here....
i guess it will depend on how they feel while playing but i just love the concept of that big, beefy dreadnought


time you enjoy wasting, is no wasted time


Posté: //
4 Mars 2015 18:07



I'm so torn! On one hand I really really really really really love huge giant enormous big colossal ships <3 and I soooo want to fly Dreadnoughts all day! But on the other hand other ships have so many fun playstyles I enjoy in other games too! I love sniping, sneaking and healing! And they're all split between different kinds of ships! XD

Noooo! The hard choices! Halp! I NEED AN ADULT!

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