KINE#3011 posted (#post-93548)
Been playing the tier 2 Jupiter Arms destroyer alot since I came back.
Can't seem to figure out his role and how it fits in a team atm.
Cannot take out Corvettes if it decides it doesn't want to die after diving your backline. Cannot burst down Artilleries. Cannot trade versus a Dreadnought.
Feels very much like a starter ship for new players to get their feet wet in the beginning where things only get better as you progress up into the the others in the sub class. Nothing wrong with this, just a boring ship to fly.
You kill tactical cruisers, and provide crossfire. It actually a very good ship if you play to its strengths as a front-line support fire platform. Playing peekaboo around cover, coordinating fire with other destroyers, reinforcing pushes, punishing over extended or retreating ships, ect.