Having fun playing Dread, I love and support all cap ship games.
Questions and feedback:
Why is there no strafe for the ships? I mean we have thrust up, down, forward and back but no thrust left and right?
In my opinion this really weakens game play from a tactical point. It just feels odd that a large capital ship like that would be so gimped, I think in order to have a cap ship feel realistic in in the setting and function you have to be able to thrust left and right, without it you get an unfinished/toyish feel.
I also think that the game would be a lot more fun if there was some sort of objective/objects to fight over.
Each team could have a ship yard that one spawns from after death, these could be attacked by the enemy and garantee a victory. This would open up additional tactics to win a game the more fun Dreadnought would be. Add a bunch of Refineries/stations that give bonus for controlling them, boom!!! this would open up so much more team play and tactics, now there would be something to fight over!
Anyway, I really want Dreadnought to succeed so this is just my feedback.
Graphics, effects and audio are excellent, just needs game play besides simple death match for replay-ability