FORUMS


Corvettes



Posté: //
20 Janvier 2017 17:57


Mis à jour //
20 Janvier 2017 18:05

One of the biggest issues with corvettes is that their primary guns significantly out range flack turrets, which should be an answer to vettes for a lot of ships. The second issue is that auto repair on corvettes is like having a get out of jail free card. They're hard enough to kill most of the time, even with heavy beam turrets, but when a corvette is flying around with full power to engines, speed amplifier and auto-repair active, it might as well be untouchable.

It also doesnt help that the light cruisers, which are purpose built just to kill corvettes, suck at it. They dont do enough damage to reliably kill vettes before they just fly away, they dont have enough HP to survive getting engage on by a vette and they dont have enough speed to respond to vettes or stay engaged with one. Basically the only thing they are good for is sitting next to healtatos to act as a deterrent and spot enemy corvettes so your team can shoot them down for you since you cant do it alone.


Posté: //
20 Janvier 2017 19:28



NeedForSleep#8353 posted (#post-96632)

One of the biggest issues with corvettes is that their primary guns significantly out range flack turrets, which should be an answer to vettes for a lot of ships. The second issue is that auto repair on corvettes is like having a get out of jail free card. They're hard enough to kill most of the time, even with heavy beam turrets, but when a corvette is flying around with full power to engines, speed amplifier and auto-repair active, it might as well be untouchable.

It also doesnt help that the light cruisers, which are purpose built just to kill corvettes, suck at it. They dont do enough damage to reliably kill vettes before they just fly away, they dont have enough HP to survive getting engage on by a vette and they dont have enough speed to respond to vettes or stay engaged with one. Basically the only thing they are good for is sitting next to healtatos to act as a deterrent and spot enemy corvettes so your team can shoot them down for you since you cant do it alone.

It is a team based game after all. The vettes main weapon range is only maxed damage if they are within range of flaks otherwise it takes more then one clip to take down a destroyer THAT ISNT USING SHEILDS. If anything is tweaked about the vettes base damage or speed anymore then they will lose their sole purpose which is to go into enemy lines under the radar and pick out some stragglers who don't care for team play. Without the vettes it turns into a game of peek a boo with the other team and testing each other's patience with constant LoS of healers who have NOTHING to worry about.


you won't escape my Frightning bolts!!!


Posté: //
20 Janvier 2017 22:18



NeedForSleep#8353 posted (#post-96632)

One of the biggest issues with corvettes is that their primary guns significantly out range flack turrets, which should be an answer to vettes for a lot of ships. The second issue is that auto repair on corvettes is like having a get out of jail free card. They're hard enough to kill most of the time, even with heavy beam turrets, but when a corvette is flying around with full power to engines, speed amplifier and auto-repair active, it might as well be untouchable.

It also doesnt help that the light cruisers, which are purpose built just to kill corvettes, suck at it. They dont do enough damage to reliably kill vettes before they just fly away, they dont have enough HP to survive getting engage on by a vette and they dont have enough speed to respond to vettes or stay engaged with one. Basically the only thing they are good for is sitting next to healtatos to act as a deterrent and spot enemy corvettes so your team can shoot them down for you since you cant do it alone.

The Harwich can decimate vettes so long as they don't get the drop on it. With proper modules it can one shot every vette except for the heavy vette when used properly. AKA Nuke Mine.

The Harwich does definitely need some adjustments though given its low speed makes no sense with it being the 'light tac' and having a smaller health pool that the other two tacs. Its beam might need a bit of a boost but other then that it is rather good against light targets.

As for responding to vettes if your team is grouped up that isn't to hard, if they tend to spread out then Target Warp Ally is useful for instantly jumping to the defense of someone. Ofcourse that does have the downside of losing things like Emergency Evac and Energy Gen but there are pros and cons to all the internal modules.


Posté: //
21 Janvier 2017 01:05



Something needs to be done, even after a short time its clear they need some rethinking, with a heal, full damage block and generally avoiding the whole team, they manage to drive right through sometimes all 8 people, kill 2 or 3 ships and leave without any issue.

I just think we need a proper way to combat them, to make it balanced


Posté: //
21 Janvier 2017 01:59



Flack I find is garbage against them as their weapons out range the flack 9 times out of 10, and the damage out put is ridicules, if they are going to be that fast (at least in teir 2) they need something other then low health to balance it. Never mind all their free health ability's on top of their damage and speed and small size.

Get rid of their healing ability or cripple their damage out put in tier 2 at least would fix a lot of frustration. They can still out run and be very evasive, but its far too easy for them in tier 2 to pop up, some how avoid a whole teams fire, take out 1-3 ships in a pass, and use their shield with the health regen to get away scot free.


Posté: //
24 Janvier 2017 08:31



need anti CORVETTES weapon or module... autogun & leaser is not working.


Posté: //
24 Janvier 2017 09:33


Mis à jour //
24 Janvier 2017 09:37

Most weapons and secondary weapons do not track fast enough to follow a Vet.

It is a huge oversight.

the while idea is a Vet is an assassin, comes in drops huge DPS and gets out before anybody knows he is there. Right now they come in, drop huge DPS, sit under you looking smug and reload then finish you off whilst your guns are unable to follow them fast enough and your weapons spread makes hitting them impossible anyway.

The only guaranteed vet killer is a bomb catapult at under 1KM.
A vet shoudl be zero threat to a dreddy, but due to spread and fire rates and almost zero point defence a vet can easily kill a dreddy. Vets should be the answer to artilery and other vets, not to everything


Posté: //
24 Janvier 2017 10:23



jeeez if you could just down a corvette it would be useless ...
The whole point of a vette is to be annoying as much as they can.
Just to get the game moving and force some sneaky campers to do something else
but hide and shoot.

Btw you can down a vette with any ship if you guys just work together,
flaks, beams, styx even those big guns from a dreaddy.
Just target a vette if you see one and priorize it.


"We are just here to die! So do it with pride!" -Cpt. of a Dola destroyer


Posté: //
24 Janvier 2017 10:51



Decided to put more time in an art last night since I want to gain a T4 arty and still hitting my solid K/D of either 9-0 or 14-0 and this is been against enemy vettes on the other team. It's rarer then you think to come across a well aware vette. Loadout is Catapult/stasis missles/ antimissle beam/dive.


you won't escape my Frightning bolts!!!


Posté: //
24 Janvier 2017 15:54



The easiest way to balance vettas is to cut half of their HP. It would force them to stay low, attack from behind and avoid larger groups + would reward accuracy of other players and give an defensive role to TC's.

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