corvettes have to much burst damage right now. I think they should be rebalanced so that they are more of a harassment type of vehicle instead of an assassin. It doesn't make sense to me to have an assassin class in a game where everything else is slow lumbering battleships that are designed to slug it out in long battles. Then we have the corvette that can shred an invictus dreadnought with ease and it just doesn't fit the theme they trying to sell us.
Corvette modules need a complete rebalance right now. Afterburn and blink warp should be on the same module so that you have to pick one or the other and not have both at the same time. Blink warp needs a longer cooldown since 5 seconds is way to fast. Tractor beams need to actually affect the corvettes in some meaningful way. Right now a corvette can just boost or warp right out a tractor beam with ease.
Lol stop calling Invictus in that way please , it's another stack of paper but thick and for some reason called "dreadnought" , all fun and normal armor starts with med dread.
If you want some SERIOUS rebalance i can try to suggest lower damage of both primary and secondary guns , as was said to be more "harrasment" fast ship , devs actually could try to transform corvettes into some sort of small and agile scout ships with nice guns on board and give them abilities to spot ships and amplify damage for allies by keeping them in sight (talking about teamplay and corvette actual role in it , not the lone wolfing mlg dorritos).
I only dislike blast pulse module on vet , it does not do enough damage to bigger ships but vet on vet duels are mostly - who has and pressed button first , it is literally "press X to win " conception here , i don't like it.
p.s. read my previous post about vets , i literally just put counter tactics there