Re; unlocking the same module for the next tier of ship.
Yes, this would 'feel' bad to a player. I would highly recommend that once you unlock a given module, either A. Its unlocked for everything, every tier... or B, if the later tiers grant that module a power increase (more missiles launched, more dmg, whatever).. then when you buy the lower tiers, owning them should grant a discount to the re-purchase of the 'upgraded' module
OR, you could simply require the player to have bought the T1 missile launcher (example) before allowing them to unlock the T2, T3, T4, etc etc.... and simply 'price' the modules cheaper then they otherwise would be (eg; Vulture missiles might total cost 4000 FP for all 5 tiers, but the Purge nuke, a T5 only item, might cost 3500 FP outright for just the single module)
Basically, if the functionality is 100% the same on the module.. across tiers, then unlocking it once should unlock it for all. Unlocking the SAME thing multiple times does NOT feel good unless it is INSANELY cheap.... an example of this is Planetside 2 gun scopes... Every gun has its own scopes, all scopes are the same.. but you have to rebuy them.... However, a gun costs 700-1000 FP, a scope for the gun costs 30. It doesn't 'hurt' my pocket book so much to buy something for 30fp every so often on a similar item to one I already own.
Monetization ... still talking fleet repair costs uhg.
I concur on pretty much everything. (PS2 ftw, btw. Its a great example where you can go in the game without any progression, still be an asset to your team, but still want to unlock some improvements. I spent loads of money on that game, but you clearly don't need to.)
Come on, just forget about that, k? :-) It ruined WoT and WT for me (casual player speaking). In the end, I mostly used the first few tiers, because I didn't have to think about stuff like maintenance too much and could use my favourite vehicles as much as I wanted.
I am not sure I understood. So if I want to play with Jupiter Arms ships, I'll progress their tree. But if I want to play Corvettes (of any manufacturer) I still have to progress manufacturer trees anyway? Thus, I would have to progress in the manufacturers tree? Or will the trees br more like bushes where I can unlock a tier 2 Corvette by playing that manufacturer's tier 1 ship OR any tier 1 Corvette? (Btw, seems that the Athos is tier 1. Please keep it like this.) :-)
The way it is now is good, from my perspective at least. You can buy vanity items, but also modules and ships you unlocked. For me, with very limited time available to play, the latter is a big plus. I don't need to grind the funds to buy a ship I unlocked. And the pricing is reasonable.
On a side note: What happens with ships and modules I bought with hard money? Will they be available as soon as I unlock them or will the currency be refunded?
Good ideas. Only little problem I see: The founders' pack contains no ship by Jupiter Arms (or did I miss sth?). So anyone who wants to boost that manufacturer's tree with a hero ship will have to get a new one.
Ps: Please bear with me on typos. Writing on my phone on my way to work.
Edit pps: Hallo aus der Schweiz. :-)
"My rule is: If you meet the weakest vessel, attack; if it is a vessel equal to yours, attack; and if it is stronger than yours, also attack…"
- Admiral Stepan O. Makarov (1849-1904)