@Jeslis, because this quoting system is totally borked lol
I understand that, but different tiers of the "same ship" have different appearances. If I hate the appearance of the tier 2 athos and the tier 5 athos, I'm screwed.
In fact, the way they're planning seems awfully lazy, trying to advertise "FIIIIIIIFTY SHIIIIIIPS!" that are just reskins. I mean, we even already HAVE a system of customization for each of the 4 sides of the ship, so why not have one base model and ALL the customization of the next 4 tiers.
This also doesn't address my (and, assuming, many others) extreme distaste towards the forced tier system. Being able to be relevant at ALL times is a selling point in and of itself, especially when you're playing with friends who just started. Instead of having to slump back to tier one to help a friend out, he can join you with a trader ship while you pilot the ultra giga death cruiser you spent 1000 hours tuning to your liking.
Speaking of, how would trader ships work in this? Would your trader ships ALWAYS force you to be in tier 1? Would there be a trader ship for each tier? Since tiers wouldn't be tied to player level, that's a darn LOT of trader ships. At least 25. I don't see it playing out well.
I and others would much prefer the way Mechwarrior Online does it, in which you can buy every mech from the start (for different prices), and every mech is relevant all the time. This way, the only limitation would be player-made tier lists, which don't actually affect the game mechanics and systems directly.
However, if we WERE to have the tier system, I think I'd rather prefer an alternate approach. Instead of each tiered ship being better than the predecessor, each ship is... different. Athos tier 1, as well as every other tier 1 ship, is available for purchase from the start for whatever price they may be. As you play with said Athos, you level it up, unlocking modules and whatnot, until you hit tier 2.
Either for free, or for a price (either works), you unlock tier 2 Athos. However, it's not strictly more powerful than the original Athos; it's just different. Maybe a different primary weapon, maybe different modules, maybe some "unique to this ship" hard-coded crew commands. This way, you have an incentive to buy the tier 2 ship to experiment. Maybe that crew command is really powerful, or maybe you prefer the new primary. Or maybe you don't like either, and would prefer to continue playing with the tier 1 Athos. That'd be fine too, as the tier 1 and 2 Athos are not separated by tiers, and can play together at all times. Even if you don't unlock the tier 2 Athos, you still gain progress towards tier 3.
Something like that would give you "50 ships," all distinct and unique in their own way, and all able to play together. Tier 1 ships are all the default models, and can be customized in every way they can now. Tier 2-5 ships differ from Tier 1 ships in stats, locked unique crew commands, different primaries/secondaries/modules, and with unique hulls and other visual flares.
I feel like this would be the best of both worlds, giving tier lists, 50 ships, a TON of new and exciting strategies and fleet combinations, and not locking anyone out from due to forced tier lists.
'Tis a bit of a mind splurge I just went on, but the more I typed, the more I had to say. You know how these things go. Also, in hindsight, my idea seems a bit similar to Mechwarrior Online's different mech variants, but whereas those are minor and usually unnoticeable changes without any visual flare, these would be major in terms of visual design and playstyle.
Needs more Admiral Beard.