So I got home from Gamescom, painful feet, very tired, feeling strangely numb after having been surrounded by far too much hype, overly loud music and oversized booths ..... and still there was this one booth that made me feel at home, that had this awesome feel to it where it was about the game and not about the show girls, the loud pounding music, the giant video walls or the rehashing of last year's big release in a new hype.
Dreadnought.
The booth itself is awesome, shaped like a Monarch Dreadnought from the figurehead on the front to the glowing exhausts on the back, sporting gun turrets everywhere - like a proper dreadnought should!
Inside I found enthusiastic staff, enthusiastic players and a nicely setup play and briefing system with some fun matches - the whole atmosphere was energetic (not least because of the activity level of a certain community manager!) and enthusiastic and it felt pretty good to be part of it!
The show floor build that you could play had 5 terminals on a row, for an entire team, with 5 preset builds different per terminal, so that the entire scala of ship classes as represented in a team - unfortunately I kept ending up at the same terminal and fortunately it had 2 dreadnought builds the games themselves flowed pretty nicely.
The map used was Red Sands (which we don't yet have!) and it's awesome. Provided you can hold your fire (and not show up on the minimap) you can easily sneak through the terrain for some nice surprise attacks, and do some nifty tactical maneuvers.
Photos: https://www.flickr.com/photos/scribemanscribe/albums/72157669484190444