I stumbled upon the Dreadnought booth at gamescom this year and decided to play it a bit because the line was really short at the trade visitor-only day. I started to like it better and better the more games I played (which is a total of about 25-30 games so far, love it), but there's one thing that bothers me a bit.
As you might have guessed by the thread's title already I'm talking about the game's GUI/HUD. At the current state it's extremely confusing and hard to understand.
Some things you should really get done asap:
- Color health bar red
Crucial information like this should be highlighted by a color different to the rest of the UI. Red is usually used for health (and Dreadnought uses it for enemy health bars already)
- Add team score to scoreboard
Even though this adds a bit redundancy it makes it easier to keep track of it while checking your own stats.
- Highlight own kills in the kill announcements
Why? Because it makes it possible to see if you were able to sneak the kill with one glance.
- Add a compass (either to the minimap or to the top of the screen)
When we got challenged by a team of 5 other dedicated Dreadnought players on thursday (or friday? can't remember) we got told that teamspeak was running in the background. As a former semi-competitive AoE2 player I'm used to do a lot of shotcalling which was extremely inconvenient without being able to tell what direction enemies are coming from.
As a result to that we were limited to using the mark-enemy-feature which is completely defeating the advantage of being able to talk to each other.
- Add more verbose stats for vehicles, weaponry and skills
Theory crafting is kinda difficult if everything you have is estimated values. Keeping a wiki updated might be a good idea as well.
Maybe I'll add visualisations of the requested changes after the Dreadnought party tonight.
PS: Please rename my forum account to Che if possible as this is my actual online handle. Too bad names are currently limited to 4 chars minimum :(