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DN_EmptyTuxedo

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We are releasing a hotfix tomorrow that addresses much of the critical player feedback we have seen regarding our most recent update including: reducing Legendary Battle Bonus costs, Rupture Ram damage, restoring the loadout tooltip from Orbit and Respawn screens, and giving Tartarus Missile its pre-patch effects (accidentally applied Rupture).


The team is still investigating 'Vettes Armor Amp and other gameplay inconsistencies based on player feedback and will be making further updates to address these areas. We thought it best to put out what we can in a timely fashion and continue to make improvements as they are available, rather than delay to fix everything at once.

Our goal is to share more information about what our long-term roadmap is as soon as we are able, and Custom Matches in earnest are high on that list. Having variables for match length, score, map, gametype, etc are all on the list as part of Custom Matches and much more fleshed-out than is present on PS4 currently.


As to when this content will be developed and live for players to enjoy, we are still working on those details which explains why we have not shared that just yet. The studio is coming back from holiday break now and hitting the ground running on solidifying those plans

Thanks for the report @Gamatech! We'll review this issue you've described and see what we can do about making this better

We are aiming for a patch today at 4pm CT targeting these crashing issues and bringing PS4 to be in line with PC's update from last week. Full patch notes incoming later today!

Hey SkyRaider! We are working to resolve the lingering reported crash issues as quickly as possible (hoping for a second hotfix later this week). We will also be compensating PS4 players later this week with 10 Days Elite Status, 75,000 Credits, and 75,000 Free XP for these issues. Thank you for your patience!

This update will go live at the conclusion of maintenance from 4:00 PM - 6:00 PM CT.


*Due a severe bug involving Team Elimination, the mode has been temporarily disabled. We are working to resolve this bug ASAP. *



  • Improved general stability and performance

  • Resolved an issue involving audio corruption

  • Fixed a bug where Greybox names would appear instead of PSN names

  • The touchpad now displays the correct UI selection when swiping

  • Resolved an issue where some purchased PSN items would not appear in a player's inventory until they relogged

Thanks for the report captain, we'll investigate! Did setting window scaling to 100% like @Jawayne suggested alleviate the issue? That may give us more info to resolve this.

We're on it! Yeah as your edit says this is only a visual bug and doesn't actually queue you for anything until you hit PLAY

These are a few critical issues we are aware will be in the ‘Command The Colossal’ build on Steam and PS4. They are high fix priority and we aim to roll out patches post-launch to address each one as quickly as possible.



  • Logging into one computer and then downloading Dreadnought on Steam on another computer will give a log-in error.


\ We are working on a fix for this ASAP. Until this is resolved, you will only be able to play from the computer you FIRST log-in on.



  • Players who have not logged in to Dreadnought in the last six months may have a longer than average load time when logging in for the first time.


\ This is a result of us migrating your data from our old servers to new ones on-the-fly and is a one-time issue. Future logins will be faster.



  • Very rarely, returning player data may appear incorrect when first logging in.


\ Work-around: If you think your data is incorrect, please log out and then back in. If the issue persists, please contact Customer Support.




  • Squadded players will sometimes lose their squad when returning from a match.




  • Market purchases can sometimes be slow to respond. The processing notice may remain up for several seconds before completing the transaction.




  • Spamming GP purchases on PC can lead to the Steam overlay opening with the incorrect purchase amount displayed.




\ To avoid this issue: Do not repeatedly click on GP packs, and allow the Steam overlay to pop-up before attempting another transaction.



  • Players cannot send a Customer Support ticket after they have completed a match.


\ Work-around: Close the Customer Support window and re-open it and everything should return to normal.



  • When playing with a controller on PC, some inputs may not be mapped or function correctly.


\ We will be greatly improving the controller support for PC in a future release.



  • The Elite Status golden background is not visible if you have reached Captain Rank 50.


\ This is a visual bug that should not impact your actual Elite Status rewards and will be fixed in a future patch.



  • The option to select the amount of GP you wish to convert to Credits is missing.


\ Work-around: Currently, GP can only be converted in pre-determined chunks. A future update will make it so you can select exactly how much you want to convert. In the meantime, smaller, pre-set denominations are available to use to get as close to your desired amount of conversion as possible.




  • The ‘Play Again’ button is missing from the End-of-Match screen.




  • Chat text sometimes appears as little white squares instead of letters.




\ Your text will still display correctly in the chat log when it is sent, provided it is not censored by our filter. A future update will resolve this for the text input field.



  • Editing keybindings while in the tutorial may unbind keys needed to complete the tutorial.


\ Please be sure that your Forward, Energy Wheel and Fire keybinds are always populated.




  • Rewards for completing Contracts are granted at the End-of-Match screen rather than when “completing” the contract back at the Hangar.




  • The UI does not properly update currency values over 1,000,000,000.




\ Nothing is actually wrong with your currencies, everything is added or subtracted appropriately. The UI just sometimes does not update quickly when the value is that high.



  • PS4 - When respawning as a Fighter in Team Elimination, players may not have the Fighter Select HUD.


\ Work-around: Press ‘Square’ to respawn. Subsequent deaths as a Fighter should not experience this issue as often.



  • Squaded players will appear to be queued for ‘Any’ Game Mode (or the last previously played game mode) instead of the mode they have selected.


\ This is a visual bug only, you still queue for the mode you have selected.




  • User names appear as Steam Display Names in matches but Grey Box names in hangar. (DNX-61264)




  • Players sometime receive a matchmaking error when returning back to the hangar when servers are under heavy load.




  • Friend Invites (Fleet Recruitment Packs) granted from Founder’s Packs and promo events are not functioning.




  • If you do not have the Global Chat window open, new chat messages will not appear or be sent while queued for a match.



UPDATE: There was an error in the Patch Notes that listed the Akula Vektor Artillery Cruiser as the ship gaining the range buff. This is incorrect, the Jupiter Arms Heavy Artillery Cruiser is the ship gaining updated ranges to:


Tier III - 7500 / 7500 / 7500
Tier IV - 8000 / 8000 / 8000
Tier V - 8500 / 8500 / 8500


My apologies for this mistake.