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LOLMastery#6529 posted (#post-280056) said:


In a game of T4-5 bots, I was using a glass cannon Destroyer and flanked around the back of an Arty which had a TacCruiser glued to it. I unleashed everything I had at that Arty, weapon boosters, topedoes, light torpedoes, and the crudy thing was able to totally outheal all my damage, despite the fact it was a Murometz and basically a flying twig.


Later in the same game I noticed the entirety of my team focusing on the fleet of mostly Destroyers and a pair of Dreadnoughts as two TacCruiser with Repair Autobeams easily kept most of the enemy fleet alive, as well as each other with Autoheal.


Two-way healing is a massive problem. It's what TF2 does right when you chain heal; Medics can only heal a single target and not another Medic at the same time. When you have two way healing, in addition to two more healing Modules, TacCruiser become immortal gods of easy promotions.


And if you're a dedicated TF2 player you'll say the Medic does have an ability to heal everyone in a radius, the healing is very minimal, only covering about 20-30 hp at most.



It used to be way worse before they nerfed adrenaline shot, and then recently they nerfed the drain drone which was the second most annoying module to deal with.


Multi-tac ball can still be annoying, but really I feel like they're in a good spot. This is coming from someone who only plays the jupitar arms tacs every now and then and thats it.


If you see a tac healing another ship, you need to go for the tac and not the other ship. Yes, a tac will be able to keep another ship alive while it is being assaulted, that is sort of the enitre point. If you encounter a ball, smart use of disruption, drain, purge nuke, or suprise burst damage is usually enough to take one of them down.


My 2c

Of course I just see this now, dag nabit

Can't log in?

Mech Warrior Online has some pretty similar "slower" paced gameplay if you're looking for reccomendations

Would anyone like to tell me how I am supposed to ever level up my legendary ships when it takes ~6min+ to get into a match?


6 min wait + 15 min match (with 4 bots) + 2 min startup and end.


Thats 23 minutes per match, if I play one ship the whole match MAYBE I get 5k xp.


One module can cost upwards of 60,000xp. Thats 24 matches at 23 minutes each, 552 minutes, or 9 hours 12 minutes. You want me to play for nine hours plus to unlock one module for one ship?


Is this game totally dead? So sad to see the devs completely abandon the community so they can make some battle royale two years to late.


No x-mas double xp or giveaways?


There is almost no one playing the game.


Solution? Increase rewards based on wait time. And run some event for christs sake.

Look,


The game is on life support. Somehow launching it into the mainstream would require a pretty big overhual and significant marketing. If I was the devs, I would be focusing on keeping existing players interested.


What does that mean? We need a big balance overhaul that significantly changes the meta. If that happenened, you know I would be playing every night.

This is nice but I personally was really looking for some balance changes to shake up the meta >.>

It makes me mad because at its core this game is so AWESOME!


To see it essentialy ignored by the devs for so long is infuriating.


A broad sweep of balance changes would really help warp the game in the right direction, we need a huge shake up in the meta. Something big.


In the current state, the game is very stale. Maybe by the "metrics" its balanced, but players need a change!

Scramble effect is still aburdly powerful


Assistive modules give barely any score (energy missile, rupture beam, etc)


Clan groups still roam quick match annhilating the other team


Half the moduels in the game are useless or bugged


Last big change was nerfing adrenaline shot which took far to long


Little variation between ship manufacturers


Hero ships and cosmetic items priced for whales


Tier change (now T4 ships only in legendary vs T5 ships) makes leveling ships a painful slog


Is anyone really suprised that this game is dying? It annoys me becuase I know everyone here can see the games potential, but the execution has just been so poor.


If you can't do it justice, fine. But atleast sell the IP to another studio, I know that someone else could really take this to the proper level.


Also Yager's new game The Cycle is far to late and is going to miss the battle royale bandwagon.


Can anyone eccho me on this?

They had their chance to make this game great some time ago, even before the steam launch. That time has passed, games come and go.


I could go on and on about the reasons why, but i've already done that on numerous forums over the last 2 years or so, and barely anything has been changed in that time, so.


Sad to see that this game never really hit its stride, but I'm looking forward to other similar titles.