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Draggommer

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This isn't really a bug, so I'd suggest moving this post over into general discussion at this link.


Otherwise, you could also reformat this post so it provides the information necessary for a bug report, such as the exact patch that made your keyboard no longer work, whether you tried rebinding your keys as they may have changed, and other relevant information so that the developers are better able to fix/address your problem.


Much appreciated, and Happy New Years!

This particular bug appears to be exclusive to the Ballista, as the Onager is not affected. Basically, the main guns for the Ballista only do around 4000 damage, rather than the 8000 they are supposed to do. The damage the main guns should deal is listed here by the way. This bug is reproducible, as everyone I have spoken to who plays the Ballista has experienced it. There is currently no known cause for this, neither is there a work around that I am aware of.

This particular bug appears to be exclusive to the Ballista, as the Onager is not affected. Basically, the main guns for the Ballista only do around 4000 damage, rather than the 8000 they are supposed to do. The damage the main guns should deal is listed here by the way. This bug is reproducible, as everyone I have spoken to that plays the Ballista has experienced it. No current known cause for this bug or work around that I am aware of.

You cannot post any messages in any of the in game chats if they have double quotation marks (i.e. " ) in the message. However it does not seem to apply to single quotation marks (i.e. ' ) as those can be sent just fine. Not sure as to the cause of this, but multiple people have tested it so it is reproducible.


Examples

Cannot Send

1. "Harwich OP, pls nerf" Some guy

2. That"s my ship

3. Salmon swim up stream "


Can send

1. 'What is love?' Rick Astley

2. Where's the tactical cruiser.

3. I lost the keys to my dreadnought '

Okay, so basically the chat filter is coming up with a lot of false positives even when the profanity filter is turned off. Running list is as follows, please add any additional words that are falsely flagged in the comments. Please keep comments to just flagged words, the purpose of this is to inform the developers of false positives, not bash the chat filter.



  1. Screw

  2. Afks

  3. Blew myself up


Etc, will add more and any not mentioned in the comments after the developers return to the office on the 1st of January.

I am unsure of whether this is actually a bug, or an intended feature, however currently if your veteran fleet is full, any Tier 4 ships you purchase will automatically be put in your legendary fleet instead. This can understandably cause issues as it makes it very easy to accidentally que for legendary rather than veteran if you aren't aware that it is automatically placed in fleet. This is made worse by the fact that it does not switch you over to the legendary fleet tab in the hangar to show that it was added to the legendary fleet. It just shows the ship you've purchased while still displaying the fleet you were looking at previously.

There is currently a bug where if the command ship or any other AI controlled ship kills a player, none of the players on the enemy team who shot at them will get any credit for the kill, regardless of damage done. I am unsure of what the cause of this could be, however it is reproducible.

Currently there appears to be a bug, primarily on dry docks, where the command ship spawns on the opposite side of the map from your team's spawn. This means that the enemy team is able to kill it long before your team is able to reach it, as the ship is just over the ridge from them. It is also quite common to see the command ships for each team both spawn on the opposite side of the map, giving both sides a free 500 points. This isn't really seen on other maps, however the spawn locations on Rings of Saturn are less than ideal.


On Rings of Saturn, currently both ships just spawn in the middle of the rings rather than with their teams, which makes it easy to score a kill on the enemy's command ship. A proposed fix to this would be to just spawn the command ships with their teams rather than in the middle.

Currently you are unable to spawn manually once the respawn timer goes to the forced spawn timer. You are forced to wait until the count down reaches a number that varies between 0-3 seconds, at which point it typically automatically spawns you in. This can be circumvented if you press space once right as the spawn countdown finishes and the forced respawn timer begins. Likewise, occasionally the spawn system will bug out and not show a timer for around 5-10 seconds, after which if you press space right as the countdown begins, you can circumvent the spawn timer and respawn faster than intended.

The Harwich's emblem is currently hidden inside of the ship. It looks similar to other ships pre-1.3 where if you changed the forecastle of a ship to the hero variant, the emblem would be covered. This may have been caused by the design changes from implementing the tier system, as the emblem appears to be in the same location it would have been if the ship were the Palos rather than the Harwich. This bug is completely reproducible, as I've had several other people test it with the same result.