Purge beam and stasis beam do have an affect, however they also have range limitations. I'm not sure about the exact range of either however, as I haven't really played around with it much. They also take a second or two to charge up before their affect is noticeable.

I'm sorry if that was me in the destroyer... I'm sorry, I really don't remember. But yeah, the monarch definitely needs to be buffed a bit. Maybe more speed? A little more weapons range? Idk. There's a lot of ways to approach that.

But... boss... None of my ships are red. smile

Fairly certain it is. From what I've seen, shadowplay only really works on supported games. I have yet to be able to get it to work on any that aren't.

Hmm, I'm honestly wondering how you even got Shadow play to let you put it up on the game at all. Dreadnought's not a supported game, so Nvidia doesn't really like to play nice with it.

The scramble effect was removed from all purge items a long time ago. The tooltips just have not been updated since alpha, so that's why it still claims to have that effect. The purpose of armor breaker on yourself is to prevent the beam from becoming too powerful, after all, if you could just drain and disrupt the abilities of those around you as a healer, and then go right back to what you were doing worry free, it would break the game. It'd create situations of the one man army tac cruiser who could do it all better than a destroyer, a dread, a corvette, anything. The armor breaker on the opponent is to encourage team play, because you can absolutely melt a target while that effect is active, without them being able to do much about it. I know, because it's one of the most effective ways people counter me currently. Then again, they usually have a build made out specifically to counter me, so that should probably be taken with a grain of salt.

Ace, have you filled out a bug report and talked to the folks over at support? They'll probably be your best bet. However, I can tell you a few of the generic fixes that could possibly work for you.

Since you have already verified that your graphic's card drivers are updated and good to go, I'll not even suggest messing with that again.

If your game is set in Fullscreen mode, I would advise to switch over to windows borderless, and ensure that V-Sync is turned off.

Additionally, in the Dreadnought launcher, on the top right side, there should be a little wrench icon. Click on that, and you can repair your launcher/game file. Maybe something got messed up, moved to the wrong place, deleted, etc, and it's interfering with the game.

Beyond that, I'm not really sure what to tell you other than submit a bug report. It sounds like it's probably something with your PC, or game install file. I don't want to be THAT guy, but if all else fails, you can try uninstalling and reinstalling the game, though that's really just a last resort, when you have no clue what the heck else to do.

When you do submit a bug report, you can expect having to get the DxDiag and the MSinfo file from your computer. The instructions for how to find those are detailed below.


1.Press the "Windows Key" + R.

2.In the "Run" window type DXDIAG.

3.Once the DirectX Diagnostic Tool opens, press “Save All Information.”

4.Save your DxDiag to your desktop.

5.Attach your DxDiag to your bug report.


1.Press Windows Key + R.

2.Type MSInfo32 and press Enter.

3.In the MSInfo diagnostic window, click File, then Save.

4.When the Save As window appears, choose Desktop.

5.Name the file "MSInfo" and click Save.

6.Attach the saved MSInfo file to your bug report.

You may also need the logs folder of your dreadnought, as it could help them as well. That can be found by doing the following.

• Visit this file path (modify the user name to the account you're using and make sure the drive letter is correct): C:\Users\AppData\Local\DreadGame\Saved

• Right-click the "Logs" folder, select "Send To," and choose "compressed (zipped) folder."

• Attach the compressed file to your bug report.

If you are unable to attach the entire logs folder, you can just compress and send the first log in there. If you have any problems, you can let me know, or just ask them. Best of luck to you Ace, I know how annoying technical glitches can be. Hopefully you'll be able to get them straightened out here shortly.

What everyone here is saying. When you buy the pack, you have instant access to the Beta, so it should be in your email. If it's any help, the email should be titled "Thanks for buying a Dreadnought Founder’s Pack!". The code you need to join the beta is on the third line of that email in the format of "Your redemption code is *--*. To redeem your code, go here".

This is something that I have noticed is lacking, and which requires you to know someone in order to actually join the official discord. This invite code will never expire, and has infinite uses, so everyone will be able to use it. Believe me, life is a lot easier when you can just hop in a squad and go, plus you have a readily available QA team at your disposal if you ever have questions.

Hope to see you all squad side in the official Dreadnought Beta Testers Discord!

That was me. I appreciate the compliment, however you must understand that the talionis has the health of a heavy corvette. Exactly 22500 hit points, and that goes away very fast once you all actually start shooting at me. Which you didn't. I hit you with a purge ram, removed all your abilities and shields, weapon amped my flak cannons, killed you, and then proceeded with your friends while the rest of the team was moving in and shooting them as well. It's perfectly counterable with disrupt missiles, which your destroyers have. You could also use a purge beam, a stasis beam, though I know how to move through the stasis beam, or even nuke mines to try and kill me faster. Just tips for the future.