Brother Belial#4215 posted (#post-222906) said:
Corvettes are fine. They just take getting use to fighting. Drain pulse and missiles tend to be enough to kill a corvette.
90% of the time people's problems with corvettes are learning to play issues. A Corvettes biggest weapon is surprise, they also almost always go for stragglers or damaged ships. Stick with your team, call them out. If your team is playing like one, corvettes will not be a problem for long.
So well said, it always seems that there is someone that has an issue with getting their shorts pulled over their heads by a smaller craft. 'I'm big so I should win' is the mantra of many.
(My thoughts in general, not to just the Original Poster) Every ship should have an opportunity to do big damage or even destroy another ship if played well enough (Healer excluded). The fact is, most of the time the Corvette probably comes in and finishes the job on a ship that the team has badly weakened; the player probably thinks he's got a chance on getting away and BOOM (say hello to my little friend)! The fact is, you either made a mistake or the other team was better, get over it and move on to the next game - if Corvettes were so easy to win with/OP, then everyone would be playing them.
Go down the route of removing Corvettes and I guarantee it will be the Artillery or Healer next - Artillery shouldn't be able to do this, Healers shouldn't be able to do that; and the complaints continue until there are just Dreadnoughts (then it will move to 'that faction is OP because....').
Learn to play, learn that you make mistakes, learn that sometimes the enemy team is just better and if you have to argue for something let it be 'balance' in game, not the removal of a class that will deminish the game. Enjoy the game O7