WaveRider#4219 posted (#post-226755) said:
I'm unsure I understand you as I thought Legendary does pair up Tier 4 and 5 ships?
I understand your approach to address an issue that has been around for a while now and 'looks' to possibly be staying with the current state of the game, but I have another possible solution:
Just lesson the grind when players hit tiers 3/4/5.
Let's face it, there will always be a skill gap between those new to the game and those who have the experience. That is further exacerbated with the long grind that makes you feel not only do you have that inexperience, but you will also continue to be at a disadvantage because of the long extended grind with the ships. A double whammy!
We can't change the experience side (or indeed that some will just be more skilled than others). But we can offer them the feeling that they are still getting somewhere in a reasonable time frame.
Yes, it will mean those who have played the game for a longer time will be relinquishing their ship advantage sooner - but EVERY player would still have their experience and skill to count on.
To retain players and populate all tiers, isn't this worth it to save the game? It does seem so many have commented on the tier imbalance, the grind and the consequent 'lack of progress' feeling (and being at a disadvantage for too long). O7
I mean that legendary can be an unlockable option for a player Tier 4 with 10 investigated modules, plus, with a balanced matchmaking system that allows you to add legendary players and veterans of the same amount, whatever it is, you have to fix this soon.
one by one they will become legendary, but not all will coincide to start a game, this is a problem, it would also be good some kind of accountant, showing us how many players exist with active tier 5 and thus, making the match more likely