MM is tight because the playerbase is small.
Solving the symptoms isn't solving any sickness.
You can't even split the T5s into a new category because the playerbase is to small.
The whole progression system takes you ages and drains people.
Competent developers and artists once again were forced to push out a money grab game but it failed misserably.
Dreadnought had and has potential but somehow incompetency got in the way.
I told them here on the forum exactly what would happen in 2017, without steam it would have even died earlier.
Nobody listened.
The move that a skin is on a "per ship" basis drove a huge playerbase out.
The only thing dreadnought can do now is make a FF14 move, slap a 2.0 sticker on it and hope a different approach might bring in way more cash. But for that you need A) money and hard work.
What really saddens me is the fact that the core gameplay loop is amazing and expandable and could bring in plenty of customers.
BGV Kokurou has a good point about progression but on the other hand, whats the point in having 5 tiers of ships when you only have 3 tiers to play in.