Nexeroff#4718 posted (#post-220466) said:
I'm not sure how EVE Online currently distributes server load, but whatever they are doing is working great.
EVE distributes server load by (as Snib mentioned) running the entire cluster with a tickrate of 1, but there's more to it than that. I's called a 'cluster' for a reason and that's cause the entire framework is divided into individual nodes which handle various amounts systems and regions.
Time Dialation slows down the processing time less the farther you are from a concentrated pocket of action. What ends up happening is when a node is under stress, it pulls resources from its nearby nodes to aid with handling the information, while these nodes that are lending their power, in turn request assistance from their nearby nodes. This is to my understanding the reason why Time Dialation takes the form as it takes, it's like EVE's version of a black hole.
But under normal circumstances, Client action is always processed first AFAIK. Which is why making an Interceptor with sub-2s alignment time for travel is uncatchable. Scrams and other targeted tackles will always take atleast 2 seconds to take effect, but it's always working against the tackler since they need to wait to see you, then lock you, and finally activate the module. Whilst you in you Ceptor spawn into system cloaked making you untargetable in the first place, and you don't always even have to suffer a full 180 degree turn.
I know for certain Jita runs on its dedicated node though.