Zamestas#7016 posted (#post-279758) said:

It is only possible to assemble a team after switching to Lenedary, since the game on the Veteran and the Lenedary is very different.

Actually that's not true. Of course you can squad up in any queue you like. However, squads in Recruit and Veteran fleet are not very common. Usually low level players that populate Recruit and Veteran are trying different ships with different modules so they are for all intents and purposes busy learning the mechanics of the game rather than refining their gameplay. The low number of squads in turn significantly reduces the need of being in a squad yourself to stand your ground.

Once players advance to Legendary fleet they usually have a decent understanding of the game mechanics so they can start focussing on the actual gameplay. And this is where the benefits of teamplay really kick in. In a T4 you have a clear disadvantage to T5 so being in a coordinated squad is the easiest way of being competetive and thus more successful.

To me it seems a bit hypocritical to abandon the game for months and then to "feel just as abandoned".

As for the complaint that no new content has been added in months, that's a very valid point to make. Although this is an understatement. In my view bug fixes, balance changes and marketplace updates do not qualify as 'content' but rather life support. Actual content would be things like a new game mode, new maps, new modules, new ship classes, new manufacturers, etc. Given that this game had the last content drop back in May 2018 with the addition of Conquest mode, even before the offical Steam release!

It's no secret that SixFoot ceased all development activities on 13th February of this year when they infamously advertised their planned life stream that was scheduled one hour later that very same day only to cancel this one and every future life stream without official notice. They just went radio silent on all medias.

Right now they have two developers working on the game but all they can do is life support. It's unrealistic to expect them to crank out a PvE campaign or any other kind of real content. Unless the player count skyrockets we have to come to terms with the fact that what we have now is all there ever will be.

It's not enough to just research the modules, they must be purchased as well.

The solution to this issue is described here.


Olga suiciding 7 times in a vette while gnamesh is healing in the other team does indeed make a huge difference. I personally would enjoy matches without bots a ton more. Make DN 5v5 or 6v6 or one bot per team only 7v7, or just delete bots.

Well written! A few months back I wrote a post about this very issue. I won't repeat it here but want to chime in on it with just an image that I think shows off the whole 'having bots in your team is worse than being outnumbered' situation:


My statement that Corvettes are overpowered may have been a little too general. What I meant was that there are certain builds/modules that are way too OP.

Assault Blink Warp is of course the most egregious one, but only the tip of the iceberg.

Target Warp has a range of 16.000 meaning that you can target warp any target from any place on any map (In Onslaught an enemy Corvette can reach the own command ship long before most of the own ships. Just for comparison: The Target Warp range of Dreadnoughts is 5.000.).

Disrupture Pulse is an AoE module disabeling all targets within its range as opposed to Arties and Destroyers which can disable only 3 and 1 targets at a time respectively.

There are probably a few more but I guess you get the idea...

CtrlAltWheee#2640 posted (#post-279724) said:

Thanks. I'll try to play on Europe time.

Nothing wrong with some late morning dreadnought

When I saw your gamertag yesterday in a few matches I knew it looked familiar but I couldn't pinpoint why. Now I do . So what's your take on the queue times in the above mentioned timeframe? Quite decent, aren't they?

Hope you had as much fun as I had .


Bist Du einer davon? Dann informier' Dich über uns hier.

In Legendary there seems to be only one (or two tops) queue at a time active. So if you miss that queue you usually have to wait until this match finishes and the next queue starts. Once you hit that queue and are quick enough to rejoin it after the previous match has finished the next match is popping within seconds.

The drawback with this method is that you are playing with/against the same people all night long.

All in all the average queue time in Legendary fleet in Europe in the evening (7 pm - 12 am) is in the low one-digit area (< 4 min).

This is NOT an appropriate way to communicate with the devs or the community.

There are some basic rules that everyone needs to adhere to:

  1. Name the issue

  2. Explain, why this is an issue in your opinion.

  3. Offer a solution to the proposed issue.

With that being said I have to say that I have no idea what you are talking about. By saying "fixing" do you mean buffing or nerfing?

In case of the former I'd say you don't know what you are talking about as Corvettes are without a doubt the most overpowered ship class in the entire game.

In case of the latter I couldn't agree more with you. In my view there are a few reasons why I think this is the case:

  1. Corvettes have the highest DPS (assault blink warp) which enables them to one-shot every shipclass except Dreadnoughts.

  2. Corvettes have the highest mobility which makes it almost impossible for other ships to hit them. Even Stasis doesn't work if the Corvette is equipped with any speed increasing module as Stasis does not effect modules (or only barely).

  3. With the removal of the Purge-mechanic (I know, there is still the TARTARUS missile but let's be realistic, how often do you hit a Corvette with the Tartarus on purpose?) other ships (Dreads and Tacs) have no means of preventing the Corvette from using its modules. Corvettes on the other hand can easily dissable the modules of their targets by using the Disrupture Pulse rendering them practically defenceless. And don't get me started on the Destroyer's Disrupture Missile as Corvettes can easily outmaneuver it.

  4. With the introduction of the 'Legends redefined' update Corvettes now have an insane amout of durability (looking at you, Armor Amplifier) in addition to their insanely high DPS which turns them de facto into fast moving, hard hitting Dreadnoughts, rendering all other classes useless.

  5. The Corvette's module cooldowns are generally to short as the counter to these modules (if they even exist) take much longer to reset most of the time.

The solution to this is not that difficult:

  1. Reintroduce the Purge mechanic and get rid of that useless Rupture mechanic. While you're at it, perhaps explain to the community why this baffling decision was made in the first place.

  2. Make Stasis effect modules so if hit by Stasis Corvettes stop dead or at least slow down significantly.

With these two easy changes Corvettes would retain their role as hard hitting assassins but become much more vulnerabel which would go a long way to level the playing field. Using Corvettes would become the high risk - high reward playstyle that was originally intended.

But this discussion is as old as the game itself so if I were you I would not hold my breath as clearly this imbalance is deliberately introduced into the game. Whether or not that was (and still is) a stupid decision is a different discussion entirely (spoiler alert: it was!).