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mathiasatva

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Hi Awl!


Math here,


I just posted my best replay so far since the PS4 update on my Dreadnought PS4 Replay Channel:


Dee Rek Dreadnought!


Here is the link to the replay:


https://www.youtube.com/watch?v=3058Y5sGDAE


it's a great action packed 14 minute Medusa replay... 19-0 KD!
here's the link!
I have almost 300 action packed high score replays to watched, as well as Tips and review videos!
Link to my channel is in my signature
Thanks for watching!


I'll see you awl in Sinley Bay!


https://www.youtube.com/channel/UCvlxvtmwBW0hyzExdat4pvA

Hey Awl,


Math here,
Can someone clarify the follwoing two questions please?


1) Is there a way to use lower tier modules in current tier builds like we use to?


for example: if you don't like the stock load out on a tier 4 ship, say the blud for example, can you use your old tier 3 modules from the dola until you can upgrade?


this was a huge feature that enabled players to keep a "fighting style" and still be competitive even if they hadn't purchased any higher tier moduels yet!


losing this feature seems like a major inconvenience, as when you get a new ship you are stuck with the stock load out, which may not be to your liking!


2) Is there any way to temporarily turn off the module and stat displays when viewing a ship in the hanger?


the new hanger and view is awesome!
we also have new paint jobs and decals... all great!


but what good is this awesome new 360 degree view system if we can't take pics or make video content without all the module and stat clutter?


is Brother Belial around? He'd probably know lol!


Thanks Awl,
I'll see you soon in Sinley Bay!

Daganisoraan makes some good sugestions, however i don't think "cosmetic appearence changes" have any true effect on improving your gameplay... just sayin lol


officer briefings are beneficial, but they require a LOT of game time investment to achieve and have a fairly minimul effect on gameplay!


officer briefings are the "icing on the cake" that give you an edge over another good player with similar module builds
but somene who has good gameplay techniques with 101 briefings will beat a bad player with a bunch of exotic officer briefings every time!


in fact, although i have almost all the officer briefings, I still use mainly 101 briefings on many of my best builds! (especially navigation and gunnery 101, which shocks people)


however an EXCELLENT point that was made is about modules!


many "stock" versions of ships don't have a good module selection.


many players don't know this, but when you first claim a new ship, if there was a lower tier version of that ship... you may use any of the lower tier modules!


its better to low tier modules you like or are familiar with, than to have modules you don't like or are not familiar with.


if the ahip has no lower tier version, such as the vindicta or jutland, you are stuck with the stock loadout...

i have studied many of my hundreds of replays, which I post to youtube and have an explanation for many ships that seem to use back to back modules:


Desperate Measures!


many players i thought were possibly cheating were using this officer brief, especially many corvettes and artillery.


if they get low on health, this brief fills thier power bar and resets their modules instantly, but only once.
the key to look for is the instant power refill, as auto repair (which they'll press asap) can sometimes obfuscate their low health. they only need to reach 20% health or so for only a moment and then it procs.


emergency evac WAS a cool ability i used to get away from scram-rammers and corvettes, or secretly fly across a battle field to heal someone.
but now it has been bastardized into an offensive nuke mine exploit... such a shame.


but it offers a perfect cloak, and gives a brief "evasive manuever" forward. however, missiles and torpedoes launched at the tactical Before the evac was activated will still track.


in addition you can spot the tactical if:
they have thier shield up
are smoking/severly damaged
are shooing out healing beams, if they activated Repair Auto Beams before activation of EM


as for a vindicta with jump, module reboot and back to back storms... i call bull snap! we may have a cheater there!
if he had said "i used desperate measures, i got hurt, then could storm again"
maybe I would say ok... or just the mod reboot...
but the jump gen makes a mod reboot impossible!


i'm glad i record all my matches!
(catch me on youtube! Dee Rek Dreadnought!)


it's not onlyt handy for catching unscrupulous players and posting replays, but enables you to study your hottest moves, and some of your greatest screw ups lol!
It also enables you to see what other players are doing when you aren't "under the gun"!


it's nice to see you back Insidious, I was always a fan!

Thanks for the kind words!


Bros Belial I like your posts!
the one point you brought up that I forgot was to ADAPT!


I see many players get stubborn or lose their cool, and die alot, instead of trying to change tactics!


I also love the rookie guide! Besides having great advice, it's very asthetically pleasing and professional looking!

So I have been getting asked a lot lately:


"Math... how do I get good at dreadnought? how do I get good scores? what modules or exploits can I use?"


or, after telling players my builds, they ask:


"Math... how do you do so well, when your builds are so... um... 'basic B#tch', no offense"


well awl, I hate to break it to ya, but dreadnought is a pretty balanced game with very few "exploits"!
Also, there is no real one module that will turn you from a zero to a hero once equiped!


do you want to know how to do well in Dreadnought?


here are my 5 easy steps to NOT suck at this awesome game!
and they may suprise you...


STEP ONE: SITUATIONAL AWARENESS


In other words, look around, mark targets, check your "six" and WATCH YOUR MINI MAP!
Most times you were killed by a corvette or a Vindicta, it was not because the game is unbalanced, it was because they snuck up on you!
Please don't get "target fixation" or tunnel vision! if your are not locked in mortal combat with another ship, or you are reloading, make it a point to glance at your mini-map or quickly scan the horizon.


I can't tell you how many times I noticed a flanking Vindicta or a cloaked corvette and ruined their day, just because I took a quick look around while I was reloading, dodging/hiding, or recovering!


In particular, Marking Targets is extremely helpful!
if you mark a Vincicta or Corvette, and you lose sight of them, when they appear again, a red arrow will appear on your screen pointing to their direction! Very Helpful!


STEP TWO: TEAMWORK


Forming a squad with head sets is a very effective way to win games, or at least do well!
However, even just general teamwork and communication is essential to achieving high scores!


Even if you don't have a headset, or don't want to use one, using your controller communication wheel is extremely helpful to not only you, but your entire team.


no matter what build an enemy has, if they are focused down by 2-3 of your team, they are going to die!


unless you're a corvette or an "ambush fighter", such as a Vindicta or Jumpin' Jutland, it is almost always safer and easier to stick with your team!


Remember, Tacticals can't heal you if you don't ask or are too far away!
in addition, there are many AoE affect modules players use that can buff you and give everyone a whole lot of extra points!!!


as mentioned before, Marking targets is a great way to inform your team of potential dangers and to help form quick counter strategies!


One of my Biggest pet peeves is watching a tier 3 Otronto charge directly at 5 enemy ships, burning all thier power to engines, just to launch a goliath torpedo, then get blown to bits as the torpedo bounces harmlessly of the enemy shields!


then they do it over and over, and complain when they lost and have a 1-8 KD ratio....


Don't be that guy.... just don't! ok?


STEP THREE: USE THE MAP TO YOUR ADVANTAGE


OMG use cover!


would you like to use a free module that destroys all missiles and torpedos, and gives 100% blocking against all weapons fire?
It's called a Mountain, Asteroid or a Building! lol


Again, I throw hissy fits every time I see an Otronto flying high above the map, in a straight line towards the enemy team, getting maybe 2 shots off before they are blown to bits!


In addition, you can fire missiles from behind cover, or creep just out of cover to fire your weapons, and duck back behind it when you start taking fire!


besides using cover as a super shield, you can use map terrain to sneak around and flank your opponents!


All the best corvette and destroyer players use cover, time and patience to mask their approach, gigglling all the while, and emerge suddenly to strike and get their kills!
Players may claim these craft are OP... but once you've played as a corvette or Vindicta/Brutus, you should know that using the map terrain to your advantage is the ONLY way to use your modules successfully and snag the kill!


Even for a slow dreadnought, Arty or Tactical, the difference betwwen being 2km above and in front of a mountain, or 1km above and behind a mountain, is often the difference between life or death!


Remember it's often too late to try to "go for cover" once your hull is in the red! You should always try to think ahead and be near cover or have an escape route before you pick a fight!


STEP FOUR: POWER MANAGEMENT


Mastering your power mangement is one of the most important aspects of Dreadnought!
I would have put this step at the top, if it wasn't for the fact that you only have so much power, and shields won't always save you!


In an emergency, you have to use all your available power and hope it's enough!


but generally, when not in desperate circumstances, here are some rules of thumb to help you manage your power better than your opponent:


1) DON'T use power to weapons if your enemy has more than 10% life, or is being armor buffed (green shield icon)


2) Save your power for Engines and Shields whenever possible!


3) Unless it's an emergency, try not to go under 50% power! Save at least half a tank for your Shields!


4) if you are moving, and have a full tank of power, set power to engines! it makes you harder to hit and may give you extra points at the end of the match!


5) if your are being shot at, and missiles/torpedos or nukes are also inbound, don't turn on your shileds until the missiles are about to hit, or you are already at half hull!


6) If you are at 0 power, try to find cover and regain your energy before attacking again! It only takes about 20 seconds, and shields reduce damage by 75% or MORE!


7) Having a full hull and no power is much worse than having half hull and full power for shields! If you are dueling another ship and you have no power, and they have full power to shields, run and find cover... you will probably lose!


8) Most Importantly - Dont forget to use your SHIELDS!!!! "when in doubt, power to shields" - Mathias Atva


STEP FIVE: KNOW YOUR SHIP


Finally, know they basics of all 5 classes of ships!


take some time in between matches to look at their stats, such as hull, weapon range and damage, speed and so on!


Understand what ships are good at, and what their weaknesses are!


There are always exceptions and certain module builds to counter anything...
but keep some of these rules of thumb in mind:


1) Corvettes are generally strong against Artillery and weak against Destroyers.


2) Artillery is generally strong against Dreadnoughts, and need to watch out for Corvettes!


3) Tacticals need to stay moving, and use mobility as well as healing to stay alive!


4) Destroyers are generally needed to grind down Tacticals, as Tacticals can often tank Corvettes and Dreadnoughts!


5) Dreadnoughts can tank corvettes, and sometimes a destroyer, but generally don't have they the DPS to grind down a tacticals healing ability!


6) Destroyers need to keep their distance from Dreadnoughts, as they are deadly up close, can tank damage, but have weak firepower/aim at a distance!


7) Jupiter/Akula Destroyer Guns have good damage at a distance (5-7km ), and don't need to close in on a target unless they are using a close range module!


8) Generally: Corvettes Alpha strike, Destroyers DPS/grind, Dreadnoughts tank, Tacticals heal, Artillery snipes! (but there are many exceptions)


and please note: if you are dying a lot to certain ships types in a match, for instance you are an arty and there are many corvettes, switching ship classes if often the best way to go!


Have more than one ship class available for play! (think "paper, rock, scissors")


And Finally, look at your team and see what they are playing!


If you see a Tactical Cruiser, maybe you should stick near them instead of going off on your own and then begging for heals when you are 10km away!
that way you can also defend them and keep them around longer so they can heal you!


If you are a corvette, and there are other corvettes or Vindicta/Brutus on your team, try working together with "pack tactics" (wolf pack)


Artillery Cruisers are magnets for Corvettes! Sticking near one and defending it could get you some extra kills and a friend request!


Destroyers with weapon booster pulse, and Dreadnoughts with Armor booster pulse, are a super combo if they are within range of eachother!


Well that's it!
thanks for reading and I hope it was helpful!


Remember, no one Module or Officer Breifing will make you a "star god"!
Often times, just good old fashioned good gameplay is what will win the day!

Agreed Vascilios!


Whats worse is I didn't know it was a bug...


I could understand a scramble/EMP disabling your power wheel, or even your HUD, but these ships have WINDOWS!
I should be able to look out of my bridge window and tell my gunner "shoot that giant ship RIGHT THERE!"


I've gotten used to and adapted to scramble...
however, my true beef is with Scramble mine/pulse + Disruptor Pulse/missile Combo!


effectively you make it so a player can't play the game for 10-12 seconds while you just WAIL on them... oh and they can't see you so no shooting either!


sure you can "follow the yellow numbers", but what if they're cloaked or are under neath you for example?


in any game where there is a "stun" or "disable" and you make players essentually drop their controller while another player mercilessly beats on them, players usually dislike and rage about it.


I try to use drain tech instead of scramble, or I use scramble defensively, such as on my arty so i can escape.
or i'll use scramble against a scram-rammer for some payback...


ironically, they usually don't like that lol!

I also have a youtube channel, with decent intro on my vids and little extras added in.
With bad language and bad scores are censored out!


so far it's my destroyer and corvette replays of 8+ kill/death ratios or better!


in the next month i'll be rolling out replays for all 5 jupiter ship classes and tier 5 replays of 10+ kill/death ratio!


https://www.youtube.com/channel/UCvlxvtmwBW0hyzExdat4pvA


or search:


dee rek + dreadnought + replays


I already have 121 videos posted, and all are welcome to watch, rate, comment and subscribe!
please be nice


i'll be checking out all of these links!
i had no idea there were so many channels! I though it was just me and commander cobek!


I hope people see our replays and our community grows!


dread head 4 3v4r!!!!!

I also have a youtube channel, with decent intro on my vids and little extras added in.
With bad language and bad scores are censored out!


so far it's my destroyer and corvette replays of 8+ kill/death ratios or better!


in the next month i'll be rolling out replays for all 5 jupiter ship classes and tier 5 replays of 10+ kill/death ratio!


https://www.youtube.com/channel/UCvlxvtmwBW0hyzExdat4pvA


or search:


dee rek + dreadnought + replays


I already have 121 videos posted, and all are welcome to watch, rate, comment and subscribe!
please be nice


i'll be checking out all of these links!
i had no idea there were so many channels! I though it was just me and commander cobek!


I hope people see our replays and our community grows!


dread head 4 3v4r!!!!!