Lymceh#8349 posted (#post-207667) said:
I suspect you've probably been subject to some of the higher skilled players in maxed-out tier 4 ships (a squad of which, in voice comms, is most certainly able to close out a game in a matter of minutes).
Artillery cruisers have bomb/mine catapults which, whilst taking a long time to reach the target, can do up to 30k/60k (respectively) from 14km away with a modest AoE as the projectiles spread out - you likely were hit by this. If affected by the officer briefing Module Amper, the damage potential is upped to 39k/78k. The projectiles are highly visible as bright red or blue flares, and about the only way to ensure survival is to use an armour amp or simply get out of the way if/when you see them coming.
As for how fast ships are moving, there's several abilities that substantially boost speed. Thrust amplifier on corvette and destroyer give a large bonus to movement, assault thrusters on dreadnoughts and afterburners on corvettes rocket them forward at an incredible rate, and the ram modules on destroyers give a modest forward boost on activation. There is additionally the Engine Rigger officer briefing which causes power to engines to consume 75% more energy to increase the speed bonus by 100%.
I've played well over a thousand battles, and I can honestly say that I've never seen a case where someone is clearly cheating.
I also was in-game with a squad over a discord voice call and he and I both noticed there was something wrong with this picture I have the veteran morning star and I get downed in less then a moment. As well corvettes being able to tank damage after 3+ attacking at same time with boosters on and just sitting still there.