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Korth

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Since I'm really bad at keyboard controls, I was planning on getting some method to use a controller/gamepad to play Dreadnought. However, before I spend any money, I was going to ask a few questions first.

1) How decent are controller/gamepad controls in Dreadnought?

2) If it'll save money, is there a way to use my old Xbox 360 controller for this? (By perhaps just buying some accessory?)

3) What options/devices would you all recommend?

If I had to guess, the 99% off will last until game launch, that way people can buy and test everything as much as possible. Then at launch there will be a game wipe.

I think you can buy both, but you will still need to pay full price.

This isn't a high profile game. They're concerned about getting rid of bugs, and the only way to do that is to get as many games going as possible. However, there aren't enough players coming in yet to get full games of level 1 players vs. level 1 players. Give it a few weeks, and there'll be hoards of low level players to play with.

Hoping to get into at least the closed beta. Been dying to play this game for a looooooong while. smile

I'm not sure if I'll make it to the open beta. smile

I'm pretty sure that the Devs mentioned that they want the game to be playable on low-tier PCs/laptops. However, I may have remembered wrong and it was actually mid-tier.


irishrOy#2575 posted (#post-6749)



Captain_Korth#1604 posted

I've always been a fan of the way Star Trek beam weapons worked. (Usually they fired one beam at a time in bursts.) Maybe a beam weapon that has high damage, but since the individual weapons overheat after one burst, another beam weapon fires while the first one is on a long cool-down, then a third fires while the other two are on cool-down, etc.





So a whole setup could kinda look like the good old wild-west-gatling-gun smile



By burst, I meant a singular beam, not a bunch of them. Though that's more or less how I would picture all the beam weapons on your ship firing together. (Though I would probably make it even slower than that.) Honestly I'm sure that there's probably a ton of limitations to being able to implement this, so I'll just trust the devs to make the game great. Just giving them some ideas on how beams might be able to work. (I'll honestly pay for and use them, even if they turn out to be the worst weapons in the game.) smile


Dark_Fox_#1657 posted (#post-6713)


The corvette can have secondary beam turrets like in the image above however they do not take out missiles like the anti missile turrets that also use beams. The corvette's secondaries are super short ranged, high damage weapons. Would be cool to hear more about what you guys think though, as I also think it would be cool to see some more beam weapons.



I've always been a fan of the way Star Trek beam weapons worked. (Usually they fired one beam at a time in bursts.) Maybe a beam weapon that has high damage, but since the individual weapons overheat after one burst, another beam weapon fires while the first one is on a long cool-down, then a third fires while the other two are on cool-down, etc.

Is there any chance of having beam weapons in-game for ships that aren't tactical cruisers? Perhaps they could be more rapid fire-like similar to Star Trek, or maybe they could be slower but more powerful similar to Stargate? I'm not asking for them to be OP, just visually appealing. I would pay money for this!


nwood#2177 posted (#post-6561)


When it comes to bosses we wouldn't want to pit the player against something huge like Getter Emperor. We still want the players to feel big and important so a "boss fight" might be a large flotilla battle like Midway or the battle for Cardassia Prime. There might be room for a somewhat larger ship/flagship that players would have to fight against.



Perhaps something like a heavily armed space station? Similar to the Super-MAC platforms in Halo. Guaranteed 1-hit-kill, but really slow to turn/aim.