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Game Update for February 17, 2015

Feb 17, 2015 at 03:21 PM UTC 
Last updated
Feb 17, 2015 at 05:12 PM UTC

Here are this week's game update notes! We have other updates planned after this one, so if you do not see your particular issue resolved, we are working on it.

Also be sure to contact customer support at to submit a ticket on any specific issues you come across.

To ensure you are able to matchmake after this patch goes live, you must be logged into Steam to get the update!

For those who are not seeing save games after logging in from offline mode, please ensure that 'Steam Cloud' is synchronized. You can check by following these steps:

1 - Click on "Steam' menu item while in Steam's app

2 - Click on 'Settings' in the drop down menu

3 - Click on 'Cloud' in the left menu

4 - Ensure the 'Enable Steam Cloud synchronization...' is checked

February 17, 2015 Update Notes

• Default AI is now Lambert instead of Random

• Fixed an issue where the RTS Primer VO audio was incorrect in German

• Aircraft will now prioritize empty landing pads first when ordered to land by right clicking on Hangars/Airpads
• Further improved the extents shrinking from 50% to 25% to minimize artillery/AoE impact of grouped units

• Adjusted Easy and Normal difficulty settings. Hard difficulty is unaffected.
• Fixed an issue where script-spawned units were not being given the correct health modifiers
• Fixed a bug in The Barricade that caused some enemy Guardian units to idle in brush instead of properly mounting wall pillars

• Added matchmaking improvements to allow players easier access to searching for matches worldwide
• Improved logic for detecting players disconnecting to force a win or avoid a loss
• Servers will now temporarily pause when connection loss is first detected
• Added improvements to performance that prevents certain cases from lagging the client severely
• Structures from an eliminated player will now properly clear up passability upon deletion
• Fixed a crash local to 32 bit machines
• Fixed a crash that would occur while loading a multiplayer match
• Fixed a lock that would occur for clients when the host would close the lobby
• Fixed an issue where 2v2 Ranked matches were not properly reporting
• Fixed crash that would occur when starting skirmish match

Terrain Editor
• Fixed crash that would occur when launching a custom map with the spigot marker inside the HQ boundaries
• Fixed crash that would occur when loading an untouched custom map

• Moved Quick Match window up in the Multiplayer screen while search is ongoing
• Added translations for new text
• Fixed an issue with compressed Korean text
• Added a new “Extras” section to the menu with a quick launch button for the Terrain Editor
• Made various fixes to improve performance in the UI
• Fixed an issue where the game would unpause immediately after pausing in single player

Mathew "Berek" Anderson
Grey Goo Community Manager

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Feb 17, 2015 at 03:26 PM UTC 

Thank you for the update!

Steam Acct. Ceph ilis
Hearthstone ID - Cephilis #1847

Feb 17, 2015 at 03:28 PM UTC 

Thanks :)


Feb 17, 2015 at 03:34 PM UTC 

Feb 17, 2015 at 03:38 PM UTC 

nice job guys :)

Feb 17, 2015 at 03:45 PM UTC 

Nice :) Thx alot guy's

Feb 17, 2015 at 04:14 PM UTC 

Thanks for this!

Feb 17, 2015 at 04:16 PM UTC 

looking forward the next one😃

Feb 17, 2015 at 04:18 PM UTC 

Hi berek Nice update one question is the aoe decreased in size or units dont group so tight and are u going for balance arty in future patch?

Feb 17, 2015 at 04:26 PM UTC 



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