goo Unit

Crescent

An assault unit, the Crescent is able to fling projectiles over large distances. Upon contact, these projectiles explode, covering a large area with a deadly substance.

OVERVIEW

GROUND
UNIT TYPE
3
POPULATION
20 sec
COST OVER TIME

Unit Stats

COST
00
HEALTH
00
DAMAGE
00
ARMOR
00
PENETRATION
00
SPEED
00
RATE OF FIRE
00
AREA OF EFFECT
00
RANGE
00
SIGHT
00

 

COMPARE UNITS

Traits

Prerequisites

f
Large Protean
mobile
mobile

Crescent

Stats

Cost 0
Cost/Time 0.00/s
Pop 3
Health 120
Armor 0
Speed 85.00
Sight 400.00
Damage 50.00
AoE 150.00
Penetration 0
Rate of Fire 7.00s
Range 1000

Traits

Prerequisites

Large Protean

Lore

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Tips

  • Crescents can climb on high terrain, making them extremely dangerous to enemies without aerial units or artillery

  • Aim for clustered groups of units to maximize the damage over time from the goo puddle

  • Crescents have extremely long range and can use ground-targeting to fire at enemies beyond your field of vision

Tech Upgrade

Symbiotic Pool Upgrade

The corrosive pool left by the Crescent now also heals allied units standing in the puddle. Does not heal formless goo. Best used at choke points to keep guarding units alive.

Projectile Endurance Upgrade

The Crescent's projectile can no longer be shot down by enemy anti-air, but its damage and radius is reduced. Best used against areas heavily defended with anti-air.

Units