An assault unit, the Crescent is able to fling projectiles over large distances. Upon contact, these projectiles explode, covering a large area with a deadly substance.
Crescents can climb on high terrain, making them extremely dangerous to enemies without aerial units or artillery
Aim for clustered groups of units to maximize the damage over time from the goo puddle
Crescents have extremely long range and can use ground-targeting to fire at enemies beyond your field of vision
The corrosive pool left by the Crescent now also heals allied units standing in the puddle. Does not heal formless goo. Best used at choke points to keep guarding units alive.
The Crescent's projectile can no longer be shot down by enemy anti-air, but its damage and radius is reduced. Best used against areas heavily defended with anti-air.