humans Unit

Lancer

Lancers house a single, large, laser apature. This laser, once focused on a single target, grows in power as it draws energy from reserve batteries. Effective against enemy structures.

OVERVIEW

GROUND
UNIT TYPE
3
POPULATION
20 sec
COST OVER TIME

Unit Stats

COST
00
HEALTH
00
DAMAGE
00
ARMOR
00
PENETRATION
00
SPEED
00
RATE OF FIRE
00
AREA OF EFFECT
00
RANGE
00
SIGHT
00

 

COMPARE UNITS

Traits

Prerequisites

f
Factory
f
Tank Tech
f
Artillery Tech
mobile
mobile

Lancer

Stats

Cost 560
Cost/Time 8.00/s
Pop 3
Health 250
Armor 6
Speed 90.00
Sight 600.00
Damage 70.00
AoE 0.00
Penetration 10
Rate of Fire 1.00s
Range 450

Traits

Prerequisites

Factory
Tank Tech
Artillery Tech

Lore

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Tips

  • Avoid switching targets too often - Lancers deal more damage the longer they focus on a target

  • Lancers fall quickly to large groups of small units

  • Lancers are not very good at chasing fleeing enemies due to their short range and windup time

Strong Against

Weak Against

Tech Upgrade

Railgun Systems Upgrade

The Lancer's beam weapon is replaced by a railgun weapon. The railgun shot deals damage to enemy targets within the path of the projectile. Best used when facing many light units and few structures.

Repair Subroutine Upgrade

Gladii, Howitzers, Lancers, and Tridents all repair over time while not suffering damage. Best used with a hit-and-run playstyle.

Units