Lancers house a single, large, laser apature. This laser, once focused on a single target, grows in power as it draws energy from reserve batteries. Effective against enemy structures.
Avoid switching targets too often - Lancers deal more damage the longer they focus on a target
Lancers fall quickly to large groups of small units
Lancers are not very good at chasing fleeing enemies due to their short range and windup time
The Lancer's beam weapon is replaced by a railgun weapon. The railgun shot deals damage to enemy targets within the path of the projectile. Best used when facing many light units and few structures.
Gladii, Howitzers, Lancers, and Tridents all repair over time while not suffering damage. Best used with a hit-and-run playstyle.